Cool, losing a 3% chance of effect means you can get like 100 extra potency on some random skill. That's about how much impact you're losing.As a main machinist I am ok with removing the "chainsaw insta kill" RNG and situational thing (never kill anyone with this so it is not a big lost to be honest) and, on the over side, improve mobility or survivability.
We cannot lost something without some kind of compensation
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