Having had some close matches in ranked queue lost because I was instant killed before we engage, forcing my team to 4v5 , I agree with OP, instant death with no counterplay has no business being in a competitive mode. I also had a match where I was instant killed 3 times by chainsaw, you cannot convince me that being dead for 32 seconds through no fault of my own is good design.
If the effect must be kept, it should be frontlines-exclusive, that mode is already chaotic anyway, what's a little more chaos?
As a main machinist I am ok with removing the "chainsaw insta kill" RNG and situational thing (never kill anyone with this so it is not a big lost to be honest) and, on the over side, improve mobility or survivability.
We cannot lost something without some kind of compensation![]()
Cool, losing a 3% chance of effect means you can get like 100 extra potency on some random skill. That's about how much impact you're losing.As a main machinist I am ok with removing the "chainsaw insta kill" RNG and situational thing (never kill anyone with this so it is not a big lost to be honest) and, on the over side, improve mobility or survivability.
We cannot lost something without some kind of compensation
Then is people being silly not focus target or check sam lb gauge/chiten. Barely see any samurai at crystal rank at Light&primal datacenter during how easy to counter/kill samurai mechanic.Easy, imagine you need to push the crystal from your side to the enemy side, with your team at least 2-3 on the crystal so it moves faster in overtime, which will result on some sneaky sam that will cast chiton and then guard to stop the crystal from moving, in the moment of panic at least 1-2 players will touch the sam, OH NO WE GOT DEBUFFED, and then the sam LB killing 2 of the 3 on crystal.
Make no mistake. I'm not you alliances. I'm here cause I just do what I felt is right thing to do.
As English is not my native language, please can you elaborate more your thought?
Not sure to see your point because I only speak about mobility and survivability. But I am biased by my own vision of CC.
But to be totally honest, I prefer trusting developer direction because they have all the data if you compare with each player which are, most of the time, biased and restricted by their own and limited experience.
He was being facetious, because everyone on here who wants the insta-kill to be removed is butthurt about getting 1-shotted in a 1/33 (3%) proc in CC. So he is offer 100 potency increase to another skill as a tradeoff.As English is not my native language, please can you elaborate more your thought?
Not sure to see your point because I only speak about mobility and survivability. But I am biased by my own vision of CC.
But to be totally honest, I prefer trusting developer direction because they have all the data if you compare with each player which are, most of the time, biased and restricted by their own and limited experience.
You shouldn't trust them to balance anything in PvP to any reasonable extent because they have already proven that in the short time since 6.1 they are incapable of doing so with any kind of finesse. Just look at the blanket nerfs and buffs they have done and how it has alternatively trash-binned and god-moded different jobs. FL is a complete mess right now where melee DPS are nigh unkillable by anything other than other melee DPS, PLD can go 1v8 and not die for minutes at a time and ranged physical are free kills to any melee DPS who can dive them.
If you're looking to nerf MCH, you need to stop trolling.
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