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  1. #71
    Player
    IkaraGreydancer's Avatar
    Join Date
    Apr 2019
    Posts
    1,245
    Character
    Ikara Graydancer
    World
    Midgardsormr
    Main Class
    Dancer Lv 80
    To me it seems Drg is fine as is. (Though I have noticed the DoT falls off before I can reapply it though admittedly I may just be ass xD).
    Peak Ast to me was SB Ast. I was never one of those balance fishers either.
    (1)

  2. #72
    Player
    LogosDiablo's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    10
    Character
    True Ventrolis
    World
    Brynhildr
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Spectrum View Post
    It seems weird to me that they're basing these postponements on the feedback of the reworks they gave jobs that didn't necessarily need them, despite DRG and AST definitely needing their actions-per-minute fixed urgently. I literally hurt my finger playing DRG on controller.

    Thoughts?
    I've mained DRG for eight years on controller. It's perfect the way it is. The only "fixing" it needs for actions-per-minute is that it needs more. It is one of the high APM classes in the game. If you don't like it, don't play it. Don't come into my main and demand that it change because it doesn't fit your preferred playstyle.

    These are my thoughts. DRG doesn't need huge changes. An evolution toward even more jumping and more OGCDS would be appreciated, but a complete rework is unwelcome.
    (4)

  3. #73
    Player
    Zaniel's Avatar
    Join Date
    Dec 2021
    Posts
    381
    Character
    Zaniel Taephen
    World
    Sophia
    Main Class
    Conjurer Lv 100
    Having 7 individual buttons on your melee rotation is pretty stupid let's be honest, I don't mind that it's 7 skills and 7 presses but spreading it across 7 buttons is asinine low QOL and bad UI design. They just need to compress the skills a bit into like 7 skills on 3-4 buttons while still keeping that 2-path cycle style of flow. The rest is fine (although I wouldn't cry if Life Surge went walkabout, it's not Kaiten, its not identity defining, its just a random extra button).
    (1)

  4. #74
    Player dapperfaffer's Avatar
    Join Date
    Mar 2019
    Posts
    306
    Character
    Reis Tengille
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by LogosDiablo View Post
    I've mained DRG for eight years on controller. It's perfect the way it is. The only "fixing" it needs for actions-per-minute is that it needs more. It is one of the high APM classes in the game. If you don't like it, don't play it. Don't come into my main and demand that it change because it doesn't fit your preferred playstyle.

    These are my thoughts. DRG doesn't need huge changes. An evolution toward even more jumping and more OGCDS would be appreciated, but a complete rework is unwelcome.
    How dare you gatekeep DRG from others. The class isn't yours alone!
    (0)

  5. #75
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by LogosDiablo View Post
    These are my thoughts. DRG doesn't need huge changes. An evolution toward even more jumping and more OGCDS would be appreciated, but a complete rework is unwelcome.
    I share the sentiment on DRG not needing a full rework. A partial rework would be fine. Though I suspect they're going to want to combine Chaotic Spring and Wheeling Thrust into a single move, as well as Heavens' Thrust and Fang and Claw into a single move.
    (0)

  6. #76
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by RyuDragnier View Post
    Though I suspect they're going to want to combine Chaotic Spring and Wheeling Thrust into a single move, as well as Heavens' Thrust and Fang and Claw into a single move.
    Why this suspicion, out of curiosity? Until Shadowbringers, DRG's combo was increasing by 1 step per expansion.

    Why do you think they'd suddenly go back on that now, when they seem to have no interest in rotational nuance by which to make use of shorter combos, anyways?
    (1)

  7. #77
    Player
    Hezhi's Avatar
    Join Date
    Aug 2015
    Posts
    125
    Character
    Hezhi Lann
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    People don't like change.

    Just look at the forums any time something new comes up "ugh, you should have just kept doing it the old way". But also "ugh, thry never try anything new"
    No, there's a good reason DRGs are terrified of their job getting ""reworked"" out of nowhere. Most changes the devs have made to jobs since ShB has been a net negative for the game and people took notice of that.
    Who wants their favorite job to be ruined so they have a reason to "fix" it 2 years later... Maybe. Because actually they've demonstrated they probably won't even bother doing that, looking at what they did to healers. Ever since SE completely gutted them, people have drowned the genuine concerns of people who didn't want to spam 1111112111111 with "they just made a new base so they can build on it later, your job is only going to feel horrible for a couple years, bear with it". Heres the truth: its never going to happen, they never mentioned anything like that, they just fucked up.

    With the precedent they set, players have every reason to be wary about the way this game's job design is headed and dismissing all the valid criticism brought up with "muh people dont like change" is extremely disingenuous.
    (10)

  8. #78
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,303
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    i mean people love the job as it is now. new players on the job isnt positiv if it pushes the old players away. it would just be a shift... and making people unhappy in the process
    (1)

  9. #79
    Player
    Zaniel's Avatar
    Join Date
    Dec 2021
    Posts
    381
    Character
    Zaniel Taephen
    World
    Sophia
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Why this suspicion, out of curiosity? Until Shadowbringers, DRG's combo was increasing by 1 step per expansion.

    Why do you think they'd suddenly go back on that now, when they seem to have no interest in rotational nuance by which to make use of shorter combos, anyways?
    They can combine the button without combining the skill, that way you can keep the more complex rotation but just have less bindings which is the main goal.
    (2)

  10. #80
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Zaniel View Post
    They can combine the button without combining the skill, that way you can keep the more complex rotation but just have less bindings which is the main goal.
    Okay, but... That is true for all combos and combo buttons. Combo buttons in general require the greater number among combo leads and combo finishers to maintain complete control over them.

    There are only 3 remotely viable combo actions: start, continue, and swap. In practice, or without accounting for very unlikely mistakes, there are only two competitive options: start and continue.

    DRG can therefore have virtually all of its combo-related depth with just three buttons:
    1. True - Vorpal - Full - Fang - Wheel
    2. True - Bowel - Chaos - Wheel - Fang
    3. Doom - Sonic - Tempest
    With that, the only affordance you lose is the ability to reset your AoE combo, for which there has never been a use case.

    Moreover, if you were to consolidate WT and F&C, you'd generally do that to/with each other, as they're not available anyways until that point and only in sequential use.
    (0)

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