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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,923
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jeeqbit View Post
    I preferred the 5.0 version of AST. Astrodyne preserves some of how the 5.0 version made me feel, but it's a worse version of it because it only affects my damage and without a Royal Road-type system like Lord/Lady to dump unwanted cards into, it doesn't feel as mentally-stimulating to play.

    Whatever changes people do or don't want to AST, most people can probably agree it needs to be something other than what it is now. I think they should just go back to the 5.0 version and work from there with faster cast times and seeing what features from SB and HW could work in the new version of AST.
    They also absolutely need to do something about the difficulty gulf between console and M&K players, AST Is the only class that has it and it’s not a small difference either, this game was no designed for septuple weaves but console AST is expected to do them semi frequently to play optimally

    5.0 AST is far better than 6.0 AST (though please dear god keep astrodyne over having seals affect divination) but both still struggle with the console problem because of the prevalence of single target buffs, honestly I think every cars needs to do damage and have a secondary effect, base card effect is single target but they bring back royal road and make RR make cards AOE, so you fish for the correct secondary effect with RR but you are always better off royal roading for the AOE damage than single targeting which removes the console disadvantage
    (0)

  2. #2
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Whatever changes people do or don't want to AST, most people can probably agree it needs to be something other than what it is now. I think they should just go back to the 5.0 version and work from there with faster cast times and seeing what features from SB and HW could work in the new version of AST.
    All you're saying here is to revert AST back to SB, and not every healer wants that for AST. SB AST was even more APM heavy back then, and that's what continues to be problem with AST today. They will never revert it back to that salad. It was a mess.

    While AST does have issues, this will be yet another rework for this bane of a job, and that's what pisses me off more than anything. Meanwhile, both SCH and WHM play nearly identical to their ARR versions with a lot less management of their kits.

    Ah well. Nature really never saw fit or much need to evolve dragonflies, and perhaps that's the devs approach to the original healers. They feel they are perfect.
    (0)

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,979
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Gemina View Post
    All you're saying here is to revert AST back to SB, and not every healer wants that for AST. SB AST was even more APM heavy back then, and that's what continues to be problem with AST today. They will never revert it back to that salad. It was a mess.
    I actually said it should be reverted to 5.0. It was APM heavy in 5.0 until the frequency of card use was reduced, but it was fun being that APM heavy as well.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  4. #4
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Ah, there it is. It wouldn't be a thread about another job without it. Good riddance Kaiten.
    (1)

  5. #5
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Supersnow845 View Post
    AST has massive APM problems on controller though, without forcing target macros into the system (which still gives AST higher APM on controller) then AST has such disgusting APM it blows right past NIN into a class of its own, this game really isn’t designed for septuple weaves
    giving cards on controller was fine in shb. it only became awful in ew because of the charges on draw and the removal of sleeve draw
    (1)

  6. #6
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    This news was honestly the best news of this expansion.
    People are happy for island sanctuary, I'm happy that for now two of the few fun jobs left aren't getting ruined.

    Seriously, I had to drop RDM this expansion after 2expansions maining it, now remove also my new dps main and my healer main, and all I'll ever do again in this game is tanking. I was tryng to get better at ninja to replace the dps slot, but really it's too much for me. And I can't imagine anymore playing a healer who has nothing to do but spam 1 button when heals are not needed (which in normal content is pretty often).

    There are already countless simplified/low apm jobs, this expansion more got gutted that way and the new jobs they keep adding aren't exactly very exciting either. Just focus on all those and leave the few left that are different be, if you can't play them. Not every single job needs to be for everybody.

    If anything I hear MCH could use a nice rework...it's not doing exactly well and it's still a finger-breaking class for really low pings. And I'm not sure how many actually enjoy it now. And yeah SCH is..whatever.
    (0)

  7. #7
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,979
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Tlamila View Post
    If anything I hear MCH could use a nice rework...it's not doing exactly well and it's still a finger-breaking class for really low pings. And I'm not sure how many actually enjoy it now. And yeah SCH is..whatever.
    I enjoy MCH a lot. It's one of the DPS I currently play. It's simple but fun.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  8. #8
    Player
    IkaraGreydancer's Avatar
    Join Date
    Apr 2019
    Posts
    1,245
    Character
    Ikara Graydancer
    World
    Midgardsormr
    Main Class
    Dancer Lv 80
    To me it seems Drg is fine as is. (Though I have noticed the DoT falls off before I can reapply it though admittedly I may just be ass xD).
    Peak Ast to me was SB Ast. I was never one of those balance fishers either.
    (1)

  9. #9
    Player
    LogosDiablo's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    11
    Character
    True Ventrolis
    World
    Brynhildr
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Spectrum View Post
    It seems weird to me that they're basing these postponements on the feedback of the reworks they gave jobs that didn't necessarily need them, despite DRG and AST definitely needing their actions-per-minute fixed urgently. I literally hurt my finger playing DRG on controller.

    Thoughts?
    I've mained DRG for eight years on controller. It's perfect the way it is. The only "fixing" it needs for actions-per-minute is that it needs more. It is one of the high APM classes in the game. If you don't like it, don't play it. Don't come into my main and demand that it change because it doesn't fit your preferred playstyle.

    These are my thoughts. DRG doesn't need huge changes. An evolution toward even more jumping and more OGCDS would be appreciated, but a complete rework is unwelcome.
    (4)

  10. #10
    Player dapperfaffer's Avatar
    Join Date
    Mar 2019
    Posts
    306
    Character
    Reis Tengille
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by LogosDiablo View Post
    I've mained DRG for eight years on controller. It's perfect the way it is. The only "fixing" it needs for actions-per-minute is that it needs more. It is one of the high APM classes in the game. If you don't like it, don't play it. Don't come into my main and demand that it change because it doesn't fit your preferred playstyle.

    These are my thoughts. DRG doesn't need huge changes. An evolution toward even more jumping and more OGCDS would be appreciated, but a complete rework is unwelcome.
    How dare you gatekeep DRG from others. The class isn't yours alone!
    (0)

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