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  1. #151
    Player
    CamAlch's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    103
    Character
    Camrahn Alchierard
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Nikita View Post
    Good point, we do need more engaging content. I would love it if there were fun things to do like quests with interesting mechanics, especially group quests, even PvP will be offering EXP as a reward in 2.0. The problem is, they are adding all of this end game content like AF armor, dungeons, primals, NMs, etc and there is no fun and engaging content to do along the way (well, maybe besides Toto Rak...). They are faced with a decision, force players to endure through leveling methods they find to be a bore (grinding monsters/leves) or give them the option to bypass it so they can participate in all of this fun stuff.

    I will admit that "afk leveling" is not a good system, but it's what they gave us. Until they give is something more desirable, its the only alternative we have. I think what the developers have in mind is, instead of taking away the only method of circumventing the grind, they are going to leave it in until the new systems are fully fleshed out in 2.0.

    The simple fact is that in its current state, leveling is not a fun process for many people, and while I understand that some people may love grinding monsters, not everyone shares that sentiment. Just like some people aren't satisfied with end game, some people aren't satisfied with leveling. Both areas are lacking.

    All I want are additional methods of leveling, once they deliver that, I could not care less about PLing.
    Well I'm glad you can acknowledge that it is not a good system. An even bigger problem than the system itself, is the amount of people who actually think it's brilliant.

    And you are right, simply put: leveling is not fun right now. Some enjoy the grind, but many do not. It would be most beneficial for this game to have a decent climb of content leading to 50. Things like a few more low level dungeons like Toto-rak or even Shposhae with some repeatable group quests tied in. Hamlet defence battles could also provide some more leveling opportunities if they stagger the level ranges for various hamlet locations. There just needs to be some degree of option in order to break the monotony. Once this has been accomplished there is no need for a PL system.

    As for level sync. Some people really seem to misunderstand the concept of this system. First, I will say that I was NOT a fan of this system in XI. With "skill levels" it produced seriously gimped players once they finally decided to start partying with people at their actual level. It also produced players who did not know how to play their role in a proper party setup.

    These are risks you will always run with this type of system. As many have said above, people will always look for the quickest and most efficient method of progression. And once they find it, it will undoubtedly become one of the most popular methods. However, saying that no other methods will exist after that is a huge exaggeration.

    But there are way to help prevent this from happening, certain limitations could be put into place on the gains from level syncing, limitations on range of levels that can be synced down to, etc. The point of the system is to allow players to play together, regardless of their level range. The concept is a good one, it can really help foster population growth in the game by allowing people to interact more with the new players coming to the game. Like any other system, there will always be those who over-use or miss-use the system, but it does not always negate the initial benefits of the system.
    (1)

  2. #152
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by CamAlch View Post
    And you are right, simply put: leveling is not fun right now. Some enjoy the grind, but many do not. It would be most beneficial for this game to have a decent climb of content leading to 50. Things like a few more low level dungeons like Toto-rak or even Shposhae with some repeatable group quests tied in. Hamlet defence battles could also provide some more leveling opportunities if they stagger the level ranges for various hamlet locations. There just needs to be some degree of option in order to break the monotony. Once this has been accomplished there is no need for a PL system.
    ^This, right here! Well said! +1!!!

    It's been posted in various places (see here for one example), but this is the heart of the matter. Right now we have two truly viable ways to level battle classes, leves and straight up grinding.

    Personally, there is nothing I hate more than standing around, killing random monsters over and over, with no objective other than to grind out exp. So I'm back to square one, leves. >.<

    If we had some engaging leveling content like a good bulk of quests, dungeons, hamlet defense, PvP, and implementing a public quest system (all it would take is expanding on the Behest concept), people wouldn't want to just get through the leveling process like a bad tasting cough syrup. The goal of any good MMO is to have the player feel like they're playing the game and having fun, and they just happen to be leveling while doing it.

    But, unfortunately Yoshi-P was given a game with one leveling outlet, with no other content or endgame to really speak of. I would have rather the dev team given us more dungeons and things to do along the way, instead of totally blowing the lid off the leveling pace and making PLing possible to funnel everyone toward endgame. But I understand that since much of this version of the game is going to be scrapped, they probably only had enough time/resources to choose either low-mid leveling content, or endgame. I still think they could have somehow found some middle ground, but they didn't, they chose a bandaid, probably thinking that with the small playerbase it wouldn't be detrimental to the future of the game once 2.0 hits and we get an influx of new and returning players.

    For them to be right about that, however, it is essential that the dev team put a stop to power leveling in its current form when 2.0 hits. Even more so, there must be leveling content in 2.0 so that people don't want to power level, they want to play the game. Otherwise, the entire point is moot.

  3. #153
    Player
    JakeRoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    260
    Character
    Jake Roon
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I love actual quests, not fetch quests, not kill 4 of these, or go get 10 of these drops from a mob....

    Real stories, entertaining content, I've even done some in the past that made me cry, but many also that were FUN!!!!! Questing is by far my favorite option for leveling.

    I wish we had more interesting and well developed quests,
    (1)

  4. #154
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    Join Date
    Mar 2011
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    Limsa Lominsa
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    1,244
    Quote Originally Posted by Xoo View Post
    You people really do live in your own little world, don't you? Hilarious. Do you have any idea as to why we're about to go through a server merge soon..? Let me drop a little hint:

    PEOPLE HAVE LEFT. IN DROVES.
    People quit originally because the game sucked, some stayed around til the game started charging and quit because the game sucked still. The game has a came a long ways but in many ways it still sucks. I still play because I have hopes for 2.0 and I have friends that play.

    I live in my own little world? That applies to you and not me, lol. My advice applies to those who are still complaining but keep playing. Do us a favor and don't. Maybe this doesn't apply directly to you or maybe it does. If you get offended by that statement than obviously it does apply to you.
    (0)

  5. #155
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    Quote Originally Posted by Dargoth_Draconia View Post
    People quit originally because the game sucked, some stayed around til the game started charging and quit because the game sucked still. The game has a came a long ways but in many ways it still sucks. I still play because I have hopes for 2.0 and I have friends that play.

    I live in my own little world? That applies to you and not me, lol. My advice applies to those who are still complaining but keep playing. Do us a favor and don't. Maybe this doesn't apply directly to you or maybe it does. If you get offended by that statement than obviously it does apply to you.
    In spite of the fact that I completely disagree with you in this thread, my reasons for hanging about are exactly the same as yours. However, I notice you use the word 'sucks' not once, not twice, but a total of 3 times in your first paragraph as you described how you felt about the game. Yet, amazingly, you feel you have some place in advising me to "just quit the game since you don't like it!" - 100% Hypocritical.

    You wanna know who's left playing this game after the exodus? Final Fantasy fans and dregs, those of whom do sometimes merge identities in your case. What I'm most offended by is your unfathomable expectation that I'd be offended by your nonsensical claims.
    (0)
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  6. #156
    Player
    JakeRoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    260
    Character
    Jake Roon
    World
    Balmung
    Main Class
    Conjurer Lv 50
    So am I a fan or a Dreg?

    I can't say I am happy about either classification lol.

    I play the game because despite the MAJOR short comings, at it's core it is a beautiful game. The graphics are what keeo me here I am not going to lie.

    If only this had been set in ivalice I would be soooooo happy.

    anyhow can we get back on topic or are we just beating a ded horse at this point.

    THIS THREAD IN 3 LINES:

    I want level sync because I cannot find anyone to actually party with!
    Too bad you can't have it! We think it Ruins that game!
    No it doesn't you mudlipped goobers!
    (0)

  7. #157
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Jinko View Post
    So why don't SE just abolish levels and every one starts on an even playing field, end game from the start? /sarcasm
    I kind of stopped reading the thread right here because: This is actually a very interesting concept! I sincerely and unsarcastically would have liked to see an MMO that can actually do away with the notion of levelling and acquiring experience in a proper way.
    Just- Thought it'd be a nice thing to think about
    (0)

  8. #158
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    Sep 2011
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    Gridania
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    Honestly Jake, unless they remove Powerleveling, there is no real point in implementing Level Sync. So essentially, as we all have heard that Yoshida supports PL, this entire thread has been a dead horse from the start.
    (0)
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  9. #159
    Player

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    Sep 2011
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    Gridania
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    Quote Originally Posted by Skies View Post
    I kind of stopped reading the thread right here because: This is actually a very interesting concept! I sincerely and unsarcastically would have liked to see an MMO that can actually do away with the notion of levelling and acquiring experience in a proper way.
    Just- Thought it'd be a nice thing to think about
    Hello Sarah! dot dot dot
    (0)
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  10. #160
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    Mar 2011
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    Ul'dah
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    Quote Originally Posted by Xoo View Post
    Sorry, but PL in FFXI was a whole different beast than it is in this game. Players actually still had to participate and pay relative attention to the action. By worlds, it was still much more entertaining than what we now have. Tanks still had to voke first, pullers still had to pull, nukers still got to nuke. We don't have any of that in this PL system.
    Again, I'm not your enemy here. Learn who your allies are.

    I for one know PLing was a whole lot different in FFXI, though it was still boring to PL or get PL'd, period.
    (0)

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