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  1. #1
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    746
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Silver-Strider View Post
    That depends on the Healer
    I like the concrete ideas here as thats exactly the sort of info that hopefully inspires SE.

    Quote Originally Posted by GoatOfWar View Post
    It works for tanks. Why wouldn't it work for healers? Heals or ogcd's do not have to interrupt the combo.
    Quote Originally Posted by Silver-Strider View Post
    SE already did this by making the ranged skills on all melee DPS/Tanks not break their combos so there's already precedent for GCDs to not break the combo and GCD heals could follow suit.
    The issue on this is, for tanks DPS is required to maintain emnity. Its a key factor within the role, and to maintain good emnity maximizing DPS is the optimal way to play. For a healer, its technicaly a side task. The primary task is to keep teammates alive (which they do through healing). Multi button combo systems do actualy distract from this. Which is why if such combo is added, it has to have a meaning. Sure, a healer still should normaly optimize dps, but the kit should not represent this requirement in order to avoid players pushing it too much. A wasted heal is still generaly still better than missing a heal. If your teammate dies or has to resolve to panic healing etc, that removes a much bigger portion of dps/sustain after all.

    Luckily you also had ideas to take an approach here (still, for compacting i would aim towards 1-2-4 and 1-3-4 as system where the 4 button adjusts based on the 2 or 3 press, while preserving the dynamic aspect). Other than that, its just throwing around ideas to which you cant realy say what is going to be balanced/fun (but then again, i did the same earlier).

    And maybe we can even have a 3rd combo feature in it: pressing 4 without the 2 or 3 before, allows the 1 button to get some benefit. (to enable even more finetuning in usage)
    (0)

  2. #2
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by UkcsAlias View Post

    (still, for compacting i would aim towards 1-2-4 and 1-3-4 as system where the 4 button adjusts based on the 2 or 3 press, while preserving the dynamic aspect). Other than that, its just throwing around ideas to which you cant realy say what is going to be balanced/fun (but then again, i did the same earlier).

    And maybe we can even have a 3rd combo feature in it: pressing 4 without the 2 or 3 before, allows the 1 button to get some benefit. (to enable even more finetuning in usage)
    I can work with this.

    1- Stone/Glare
    2- Tornado/Aeolus
    3- Water/Banish
    4- Seraph Strike which changes depending on which combo we go with.

    1-2-4 - Grants Cleric Stance (5% extra Damage for 18s)
    1-3-4 - Grants Divine Seal ready, turning Stone/Glare into Divine Seal
    Divine Seal is an Instant cast slightly higher potency Stone/Glare that Combos into Seraph Strike for an AoE nuke with fall off and applies Confession to nearby allies, increasing the healing they receive by 5% for 10s.

    Rough Idea but for a 5 second spitball, I think it looks good.
    (1)