I haven't looked at the price of individual mats closely. Technically, the cost of a culinary knife can be ZERO if nothing is purchased from the MB. However, my gut feeling is that many novice crafters may buy crafted intermediate mats, and possibly even HQ ones from the MB, in order to make HQ products. So in the end, the cost of a culinary knife might be a lot more than just 2400 gil. E.g. during peak time of leveling (at the beginning of an expansion), an HQ lumber (from CRP) for making a knife (made by BSM) could easily be 10K gil or more. This price is excluding other mats, such as ores for ingots. In the end, the cost of 1 knife could be ~15-20K. The knife itself could have probably been sold for ~35K on the MB. But if submitted for leves, you get back only around 6K gil. Such continuous deficit of gil is nothing to someone like me with a deep purse, but is unsustainable for a novice crafter.
For collectables, usually at the beginning of an expansion, the prices are high (EDIT: I meant prices of materia). So selling them (materia) could be very profitable... or the materia can be kept for overmelds at endgame after lv 90.
For Firmament, the dyes bought with Skybuilders' Scrips are actually still as pricey as they were a year ago. So very profitable.
Of course, current it is no longer the beginning of the Endwalker expansion, so my price estimates are way-off. An HQ lumber might cost ~2K instead of ~10K, and the prices for products (e.g. a culinary knife) are probably as low as 10K to 15K instead of 35K. But I think you get what I mean -- they buy mat/products, they dump into leves, and then deficit of gil instead of surplus. In the end, they have no gil and no materia for overmelds.
I think the Coffee Cookie incidence was a special case that made leves very profitable. But now that it's gone, I believe leves is still overall a gil-draining action. I do not doubt its power in speed-leveling though. It is definitely FASTTTT!!!~
I have no idea how it can be reworked. I think it still has its place in the game, as a mean to turn gil into speed-leveling. I just don't recommend it to new crafters as the ONLY mean of leveling, since they definitely won't have enough gil for leves for 90 levels across all 8 classes using leves alone.
I guess if a veteran crafter is doing it for achievements, it's fine. But it just creates a dangerous trap for the new people, since they wouldn't know how gil-draining it can be for someone with a bank as small as 50-100K.
I understand. To people who "know what they're doing", it can be a QoL improvement.




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