Leves are a much better way to level than collectables and Restoration unless someone is struggling with inventory.
Unless you're buying a levekit, you generally will turn a profit on leves because desynthesis changes have kill marketboard prices on most leveling materials. You don't even come close to earning a similar amount of EXP from collectables or Restoration.
Let's look at samples for level 64 BSM for each with cost to make using prices from the Coeurl Marketboard (obviously can vary world to world).
Leve - Doman Iron Culinary Knife. Cost to make: just under 2400 gil. Difficulty: Durability 80, Progress 830, Quality 3150.
Reward for HQ: 981k EXP plus 5990 gil. (don't forget that the listed reward on a leve is for NQ - the HQ reward is double)
Collectable - Rarefied High Steel Claw Hammer. Cost to make: 4800 gil. Difficulty: Durability 80, Progress 780, Quality 3060
Reward for max tier rating: 471k EXP plus 54 White Crafter's Scrip
Restoration - Grade 4 Skybuilders' Hatchet. Cost to make: 7500 gil. Difficulty: Durability 60, Progress 580, Quality 6480 (note that's insanely high compared to the other two for an inexperienced crafter).
Reward for max tier rating: Skybuilder Scrip is 15 but I couldn't find an actual number for EXP that's current as of 6.1. The closest I could get was finding a guide updated for 6.1 that says it requires 40 Restoration crafts at max tier rating to level from 63 to 71. Compare that to using the level 64 leve, which would only require 18 HQ crafts of a much lower difficulty to level the same range if EXP wasn't slashed at 70 (though there are always level 70 leves with full XP value to start using at that point).
Leves remain a fantastic way to level in addition to class quests along with Crystalline Mean and Studium. They're gil neutral at worst and likely to turn a profit unless you're trying to hit the last 10 levels to cap at the start of an expansion when material prices are crazy. That's a huge bonus for a new player who's struggling with gil but doesn't have gathering leveled. While scrip is useful, it's still going to take twice as many crafts to get the same XP and that means double the gil cost to level. It's also going to be of less interest to a crafter without any real interest in end game crafting.
Levekits are not. I doubt it's a trap that many new players fall into because levekits can be too expensive compared to the gil they have available. Those using them are usually players who have already made their gil through other means and don't really care about crafting as opposed to wanting to be able to self-repair/meld. They're happy to pay for the convenience and know what they're doing.
Increasing the rate of speed that leves can be turned in is highly unlikely to change what players are using levekits.
As for players not understanding how to craft, those who are lazy are still going to turn to others to do most of the work whether it is preparing the levekit or designing the macro. Someone who's pressing a button to execute a macro created by someone else still isn't learning to craft.
I don't think you need to worry about whether it's a good idea, though. I can't see SE making the change. If they wanted to make things easier for players, I doubt they would have changed all the leves that allowed for 3 turn-ins on the same leve allowance.



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