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  1. #1
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    I don't hate the synergy with 2 minutes but i do hate how charge actions have become "save for 2 minutes" leading to a lot of jobs feeling similar in this regard,
    every damaging gap closer,shadow bringer,gauss/richochet etc,
    its fine for some jobs like MCH but i don't think gap closers should have potency.
    (8)

  2. #2
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    If you ask me, it would've been much better if they split jobs between 60s and 90s burst windows rather than doubling down on the 60s/120s one.

    I know the dev team hates raid synergy differences (and I do too) but I'm definitely at the point where I'd prefer a bit more variation than balance. We have enough jobs that we could have at least 2 distinct meta comps if jobs were split evenly between 60s and 90s, so it's potentially not nearly as much of an issue as it used to be. It was hardly an issue in ShB.

    I guess it makes fights easier to design, but the dev team hardly takes advantage of the freedom current job design offers them to begin with so it just feels like a waste. And even with current design, some jobs are still significantly worse in some fights than others so it ends up feeling doubly pointless.
    (3)

  3. #3
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Would prefer that jobs be unique instead of relying on burst windows. Then again the most fun job this expansion has been Dragon Kick Monk outside of Fisher.

    When you get down to it even Blue Mage has this problem by fitting everything into a Moon Flute with all the Primal skills. Some of which you guessed it have a 2 min CD.

    Too much overreliance on building raid encounters around 2 minute burst tends to pigeonhole most if not all jobs into that sort of playstyle.
    (2)

  4. #4
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by MagiusNecros View Post
    Then again the most fun job this expansion has been Dragon Kick Monk



    .... Fisher DPS Job when tho?
    (2)

  5. #5
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Kolsykol View Post
    Fisher DPS Job when tho?
    Probably never. I do love those Fisher expeditions tho.

    I just think it's so hilarious how busted Dragon Kick is that you can do slightly less DPS then a meta rotation and still perform amazing. It's made me shelf every DPS because of it. I'm surprised it hasn't been nerfed.

    The state of melee DPS is pretty baffling to me. DRG is a wet noodle, SAM got Kaiten taken from them which was half the job, Ninjas is dependent on being level capped for Lightning abilities accounting for their previous high APM and Reaper is a very braindead slow builder spender job that ultimately is middle of the road. And is only really engaging with Reaver stacks and Enshroud, outside of that it's boring to me.

    And the thing that makes Monks amazing is that Dragon Kick can carry you from lvl50 to lvl 90. Which is ridiculous.
    (1)

  6. #6
    Player
    WhimsicalPacifist's Avatar
    Join Date
    Jun 2017
    Posts
    45
    Character
    Brynhildn Frostwyght
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Kolsykol View Post



    .... Fisher DPS Job when tho?
    That Fisher Price job would be 6.0 Summoner! Or it would if it could be constructive and engaging like those children's toys.
    (4)

  7. #7
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    776
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MagiusNecros View Post
    Would prefer that jobs be unique instead of relying on burst windows.
    In any team oriented game this happens naturaly, and if that doesnt work, its going to end up on straight max dps. It doesnt matter if its a lootshooter, moba or RTS.

    Burst is generaly the most efficient system to deal damage as it negates healing potential. And also reduces chances on interupts. Even in an RTS this matters (where healing is effectively just building new units/saving resources).

    The problem in ffxiv is simply that bosses are predictable. You know that after a certain mechanic there will be a few seconds of no action, which is a perfect window. There is rarely any situation in which mechanics can follow up (or its very static), and usualy those mechanics happen because its multiple smaller enemies overlapping their abilities (most of the time outside of boss fights).

    A lot more things need to be randomized to counter this, but randomizing will be a problem in the highest difficulty fights (instead of skill it becomes RNG whether you can survive). This just doesnt sound right balance wise. A more difficult mechanic in an easier dungeon is often just bad. Still, static randomization can work (as in: you know that each time a mechanic happens, one out of 4 events can happen which all rely on diffirent timing), but again, its just learning patterns to know burst windows. Its not realy a major improvement here.
    (2)

  8. #8
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by RyuuZero View Post
    as a Samurai Player, we got Ogi Namikiri as a 2 Minute Burst (and we will get a Single Target Ogi in 7.0 predictably) which imo okay.. what's not Okay is that they turned Ninja's Trick Attack into old Disembowel!
    I really hope SAM doesn't end up getting another redundant skill. What next would they remove to keep it due to "bloat"? I'd rather they bring back Seigan as a reward for proper mitigation again, and make Meditation stacks as a whole more interactive.
    (2)

  9. #9
    Player
    Ruminous's Avatar
    Join Date
    Jul 2015
    Posts
    232
    Character
    Minerva Goldwinne
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by xAFROx View Post
    I really hope SAM doesn't end up getting another redundant skill. What next would they remove to keep it due to "bloat"? I'd rather they bring back Seigan as a reward for proper mitigation again, and make Meditation stacks as a whole more interactive.
    I would've liked seigan to do more than a tickle for proper counter play on dps, but being able to do something for anticipating damage was nice still. Could've made it add shoha stacks at 90 or something if they kept it in as well, reward your play even more. But, can't have things that are too complex I guess.
    (2)

  10. #10
    Player
    Hezhi's Avatar
    Join Date
    Aug 2015
    Posts
    125
    Character
    Hezhi Lann
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by xAFROx View Post
    I really hope SAM doesn't end up getting another redundant skill. What next would they remove to keep it due to "bloat"? I'd rather they bring back Seigan as a reward for proper mitigation again, and make Meditation stacks as a whole more interactive.
    We're going to get a Kaiten clone at level 96 and single target Ogi at level 100 while Higanbana gets pruned because DoTs bad. Also Ogi Namikiri is a circle AOE now somehow. Please look forward to it.
    (1)

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