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  1. #11
    Player
    gioroggia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    91
    Character
    Brys Beddict
    World
    Midgardsormr
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Xylira View Post
    Tank and melee survivability is way too high right now with these changes. As per usual lately, SE has completely over corrected with knee jerk changes.

    And I say this having been playing NIN in FLs today. The only times I died was with 5+ players focusing me down and chain CCing me. But this isn't a NIN only issue, all melee and even more so tanks, are massive damage sponges now. Ironically, this actually just makes the NIN LB all the more useful given how much more difficult it is to chip away at tank and melee health pools.
    Paladins have become unbearable, and even Gunbreakers too. Ninja and Monk as well. I don't waste time attacking them with my dragoon anymore, not until every single ranged on the other side is dead.
    (3)

  2. #12
    Player
    Blinding_Awesomeness's Avatar
    Join Date
    May 2022
    Posts
    91
    Character
    Eliza Aldrich
    World
    Cactuar
    Main Class
    White Mage Lv 90
    I played a few games today (DRG). While I'm still not the main character as a melee, I don't need to be nearly as cautious as I was before and feel comfortable moving towards the top of the attack. As long as I play somewhat competently, I feel like I'll be able to stay alive and reach BH5 much easier.

    I've seen a lot more melees now thinking they're the new SMN, but they're not very good at fighting so they're defeated pretty easily, even with their damage reduction. It's not making bad melees and tanks better, just longer to kill.
    (0)

  3. #13
    Player
    gioroggia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    91
    Character
    Brys Beddict
    World
    Midgardsormr
    Main Class
    Dragoon Lv 90
    Humm my compalint is not that I am getting killed by other melees. The issue is that now some of them take so damn long to kill that it has become tedious. Any melee class that has goood sustain abilities take way too long to kill now.
    (0)

  4. #14
    Player
    Blinding_Awesomeness's Avatar
    Join Date
    May 2022
    Posts
    91
    Character
    Eliza Aldrich
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by gioroggia View Post
    Humm my compalint is not that I am getting killed by other melees. The issue is that now some of them take so damn long to kill that it has become tedious. Any melee class that has goood sustain abilities take way too long to kill now.
    Was this referring to me? My post wasn't a reaction to anything in particular that you said but my initial impressions.

    I'm withholding my final verdict about the changes until I have a lot more experience with it. It hasn't been 24 hours, and we didn't even see traces of collective SMN counterplay until a few weeks ago. If I'm going to call for change, I want a thorough understanding of it.

    I think the current strategy would be for everyone as a team to prioritize tanks and melees and take them out of the picture early. A lot to ask for, I know, considering the average skill level of a Frontlines player, but no one can survive getting wailed on by an entire alliance.
    (0)

  5. #15
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by MilkieTea View Post
    Not unkillable, just an absolute beast
    Source: Had 10 ppl gang up on me, hold me down, and gank me

    All is well in the universe
    Well did they at least buy you a drink first? Jeez.
    (3)

  6. #16
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,149
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by gioroggia View Post
    Humm my compalint is not that I am getting killed by other melees. The issue is that now some of them take so damn long to kill that it has become tedious. Any melee class that has goood sustain abilities take way too long to kill now.
    You have to think this way, prior to this batch, everyone die from CC lock and literally cant react.
    Now all damages got tune down, people will have a chance utilize their kit.
    No more blind kill, you need to pay attention to target's condition and cooperate with other DPS in order to secure a killl.
    (1)

  7. #17
    Player
    Oextra's Avatar
    Join Date
    Oct 2013
    Posts
    78
    Character
    Dehal Valdir
    World
    Excalibur
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Ravenwatch View Post
    I am apprehensive of the -20% further damage reduction for melee(even taking the 10% for ranged into account). It makes sense in Frontlines, but I forecast a heavier melee meta in CC as a result.

    I'll have to spin up some games as Monk and give it a try
    I wish that buff applied to CC as well. Range is just too good.
    (0)

  8. #18
    Player
    gioroggia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    91
    Character
    Brys Beddict
    World
    Midgardsormr
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Divinemights View Post
    You have to think this way, prior to this batch, everyone die from CC lock and literally cant react.
    Now all damages got tune down, people will have a chance utilize their kit.
    No more blind kill, you need to pay attention to target's condition and cooperate with other DPS in order to secure a killl.
    That is the good of it. The bad of it is that melee jobs that have decent sustain now take so long to kill it's not even worth it. It has become incredibly tedious, and tedious is not good in a game. It looks and feels awkward.

    The consequences of the changes go very deep. It's not simply a 20% cut in damage taken. It's 33%, and this reduced damage helps melee jobs bridge the gap between the next use of their self-heal / shield / immunity period, which means that they now last considerably longer than 133% of how long they lasted before, especially if it's a job rich in shields, self heals, and immunity periods.

    I haven't played much in the past few days, but I'm curious as to whether people will realize that it's simply much better to pick a melee job than a ranged one right now. The tables have turned completely.
    (1)

  9. #19
    Player
    Neoyoshi's Avatar
    Join Date
    Aug 2013
    Location
    ☀ Ul’dah ☀
    Posts
    986
    Character
    Neoyoshi Kaligawa
    World
    Gilgamesh
    Main Class
    Monk Lv 100
    Quote Originally Posted by Boldprint View Post
    this is absurd, a 24 hour maintenance and come back to unkillable ninja's. thanks SE.
    We got a 6.18 hotfix maintenance coming tomorrow so hopefully that'll address some of the current issues.
    (0)


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  10. #20
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Neoyoshi View Post
    We got a 6.18 hotfix maintenance coming tomorrow so hopefully that'll address some of the current issues.
    SE literally did what they asked them to - melee made overpowered so they can just mindlessly leeroy in, SMN thrown into the garbage bin. I think FL is pretty miserable right now, but that just kind of reinforces that players often don't even know what they're asking for.
    (0)

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