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  1. #31
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Delis View Post
    Upgrading crafted gear comes in the odd number patches which are generally catch up patches. We will get new crafted in 6.2 then the ability to upgrade it in 6.3, along with an easier way to upgrade the tome gear, 24 man raid which has gear at the base tome/ upgraded crafted gear, so its not really an issue.
    Catching up to what exactly? Also, next patch crafted gear is pretty much a full reset that invalidate almost everything else.
    (0)

  2. #32
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Driavna View Post
    So you never have enough if they happen to add something you need/want. That way you are forced to do roulettes, or whatever content you prefer, to get those.
    The only items they add are relic materials. Perhaps that's enough for them to keep it where it is.
    (0)

  3. #33
    Player
    Jennah's Avatar
    Join Date
    Jun 2017
    Posts
    734
    Character
    Jennah Arhtima
    World
    Ultros
    Main Class
    Ninja Lv 90
    The REAL problem is that, ever since Eureka, the UNCAPPED tomestones have had zero use outside of week 1-2 of a new expansion.
    I legit hope Godbert is gonna want a ton to give us the Manderville weapons.
    (0)

  4. #34
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    734
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Zaniel View Post
    its definitely a timegate but it's both positive and negative. MMO players are OCD grinders if the cap was 1800 then people would feel they NEEDED to get 1800 per week to "keep up". So yes it does restrict you in terms of how fast you can gear classes but it also says "you're done for the week go do some other fun stuff". I do dislike the odd numbers which means sometimes you can skip a week without being able to afford something, they should iron out these mathematical inconsistencies.
    And what about those slower players who are only now near the end in EW? The cap will disrupt them severely from progression (and they are definitely not OCD grinders!). Timegating these players is something you shouldnt want to do.
    (1)

  5. #35
    Player
    Jaquan's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    235
    Character
    Kirya Nordrain
    World
    Spriggan
    Main Class
    Weaver Lv 77
    Quote Originally Posted by UkcsAlias View Post
    And what about those slower players who are only now near the end in EW? The cap will disrupt them severely from progression (and they are definitely not OCD grinders!). Timegating these players is something you shouldnt want to do.
    That would be the case if Tomestones were the only source of the gear. As it stands the would be raider also can get the gear from crafters and the top end gear from current Savage as well as the limit have been removed in preparation for next tier. And even then that progression matters little for someone that's not interested in high end content as the MSQ requirements are much lower
    (0)

  6. #36
    Player
    Lustre's Avatar
    Join Date
    Feb 2022
    Posts
    486
    Character
    Tatsuya Sarugaku
    World
    Moogle
    Main Class
    Paladin Lv 90
    It's a timegate that will be rendered a complete waste of time when the next patch drops with crafted gear.
    (0)

  7. #37
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Honestly I'm fine with the cap, I just think it needs to be more alt-job friendly.

    For example, a few months into a raid tier they could easily half the price of capped tome gear and allow you to buy repeat pieces with the uncapped tomes for alt jobs once you've already bought a piece (so for example if you bought a 590 tome chest for your main, any other job can buy the 590 chest with uncapped tomes).

    It doesn't keep me subbed at all. I just didn't bother gearing alt jobs this patch further than basic crafted gear.
    (1)

  8. #38
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    734
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jaquan View Post
    That would be the case if Tomestones were the only source of the gear. As it stands the would be raider also can get the gear from crafters and the top end gear from current Savage as well as the limit have been removed in preparation for next tier. And even then that progression matters little for someone that's not interested in high end content as the MSQ requirements are much lower
    For non crafters this can be very expensive gil wise (dont expect those people to be rich). And forcing them to become a crafter is just equal to forcing them to grind. Crafting is sadly not a good workaround in this case. Still, if they would go for highest difficulty duties, then they most likely would find a dedicated group that can craft the stuff for them anyway (and relatively cheap). Negating the issue for the most dedicated at least.

    But there is the difficulty lower where the higher gear still helps a lot at, having the minimum requirement or the maximum available will matter. Mainly because balance is often decided to either force damage of a certain treshold (forcing players to live at the edge of survivability to make it more intense and force more healing etc), and gear can make you capable of surviving potentialy another hit by having that slight margin (preventing the need for overhealing). But still, its most likely down to skill at that point anyway, so probably i think it matters more than it realy does (most mechanics probably instakill at such difficulty levels).
    (0)

  9. #39
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Moonfish View Post
    It’s literally just a time gate so you can’t gear all your jobs too fast.
    Especially when you realize they have no problem upping it from 450 > 900 later in the expansion cycle. It's a timegate pure and simple, something to keep sub money coming in.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  10. #40
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,574
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 95
    I've always thought of it as more of an 'equalizer' rather than a gate. Different players have different schedules. Weekly progression for some becomes impossible for others if the tomestones are uncapped, as the possibility of finding other players for content decreases once all the gear desired has been purchased.
    (0)

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