I did attack the whole thing. What part of that could you not read and comprehend?
I disagree with this but not fully so. I think the system was brilliantly thought out and it was up to the players to decide if everyone had to sync to the lowest or not. Which if you did EXP was better so how was that an issue? I do agree with the gear part that gear shouldn't have been nerfed to being useless but they probably didn't want to re-itemize every single piece of gear to fit for every level gap because FFXI had a mad grip amount of items. Though I do think the system would work essentially the same but with modifications all around because the game works differently anyways. Though I would like to see this built into 2.0 so there would be a lot less likely to run into any kind of issues that would definitely arise if put into current FFXIV.
That post was for the person I quoted directly. Server mergers are about to happen so if your server is currently dead and has no new players it will soon. I have seen an influx of new players on Wutai and majority of the time there is a low to mid level party going on but the problem is at the moment is not that many players left have classes below 30, so your post makes sense a level sync would be godsend.
This is already nearly TL-DR because full quotes, but "In 2.0 there will be a lot more dungeons, ID level style dungeon (I don't get this one), adding level sync, and checks to see ex/rare flags." taken from Reinhart translation post of ConnectOn March interview with Yoshi-P. Here is link http://forum.square-enix.com/ffxiv/t...l=1#post531699