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  1. #1
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,881
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    FFXI had this. They were called 1 hour abilities (originally 2 hours, but they got buffed.)

    Some were better than others. Most DPS classes were really strong, but then there was NIN, who got Self Destruct. Bard (a support class in XI) had the potency of their songs double. Red mage got 30 seconds of nonstop casting. If I remember right, black mage got no MP spells. That sort of thing.

    Most of them made their way into XIV in some form or another, for example XI's paladin got 30 seconds of pure invulnerability with Invincible, whereas XIV's paladin has Hallowed Ground.

    https://ffxiclopedia.fandom.com/wiki/One_Hour_Ability
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  2. #2
    Player
    Zaene's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    110
    Character
    Liara Lothaire
    World
    Tonberry
    Main Class
    Monk Lv 90
    Quote Originally Posted by Catwho View Post
    FFXI had this. They were called 1 hour abilities (originally 2 hours, but they got buffed.)

    Some were better than others. Most DPS classes were really strong, but then there was NIN, who got Self Destruct. Bard (a support class in XI) had the potency of their songs double. Red mage got 30 seconds of nonstop casting. If I remember right, black mage got no MP spells. That sort of thing.

    Most of them made their way into XIV in some form or another, for example XI's paladin got 30 seconds of pure invulnerability with Invincible, whereas XIV's paladin has Hallowed Ground.

    https://ffxiclopedia.fandom.com/wiki/One_Hour_Ability
    FFXI's paladin's invulnerability was physical damage only. *Thousand yard trauma stare*
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