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  1. #51
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by PoyoYoyo View Post
    I recently started crafting and as you all know, this requires a lot of materials that can end up filling our inventories really fast, wouldn't it be great if crafters and gatherer's could have a separate inventory so that we don't have to be checking out retainers/chocobo saddlebag for the items?

    A separate bag for fish baits would be nice too.
    This is such a good idea!
    (1)

  2. #52
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Playful Kitten
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by PoyoYoyo View Post
    I recently started crafting and as you all know, this requires a lot of materials that can end up filling our inventories really fast, wouldn't it be great if crafters and gatherer's could have a separate inventory so that we don't have to be checking out retainers/chocobo saddlebag for the items?

    A separate bag for fish baits would be nice too.
    MAAAAAAAAAAANNNNNNNGGGGGGG

    9 retainers, 4 full of materials.

    Sadgeface.
    (4)

  3. #53
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Deveryn View Post
    Can anyone say more than just what other games have this option? I don't think there's much of an argument if the other games don't have the same ease of accessibility to materials that XIV does.
    I think the key thing is that the other games also have an extremely streamlined crafting system. GW2 has maybe 5 or 6 different metal ingots maybe.. and that's it for metal. There's simply no need for a harvest log because if you're building something for a max level character, the materials needed are found in every max level zone. Every max level tree drops "Ancient Wood", every max level ore drops "Orichalcum ore". With the exception of area specific niche skin stuff, you never need to go to different zones.

    The only crafting line that IS a bit complicated is cooking because it at least tries to emulate "real" recipes.

    The thing that FFXIV has full on crafting/gathering jobs is what makes the devs make more and more new materials (imho), and it's not really a good call.

    A better call to me would have been to do like EQ2 to utilize old materials + something new, so instead of like "somethingsomething Gold", they could have just used legit old school Gold plus "something something reagent", to keep old materials relevant.

    It's not that a dedicated material storage is a bad idea like GW2 has, it's that there's just too many materials that are incredibly unnecessary, especially given how easy it is to gather them in the wild.
    (3)
    Last edited by kaynide; 07-08-2022 at 05:26 PM.

  4. 07-08-2022 06:25 PM

  5. #54
    Player
    PoyoYoyo's Avatar
    Join Date
    Jul 2022
    Posts
    49
    Character
    Poyo Thicc
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by DixieBellOCE View Post
    MAAAAAAAAAAANNNNNNNGGGGGGG

    9 retainers, 4 full of materials.

    Sadgeface.
    MAAAAAAANNNGGGG!!!
    (0)

  6. #55
    Player
    DevonEllwood's Avatar
    Join Date
    Feb 2015
    Posts
    436
    Character
    Devon Ellwood
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Arzalis View Post
    Crafting inventory would be nice, but I think the bigger issue is all the tokens they keep adding to the game that for some reason don't just go into the tab.

    There are legitimately dozens of currencies that waste inventory space and SE keeps adding more, despite adding a system designed to handle those currencies. It sometimes feels like half of the team never communicates with the other.
    What they need to do is change how these items function.

    How they treat tokens in the game is bizarrely inconsistent. The tribe tokens, which can only be gotten in their respective zones , have no cap, and are turned in to one location are in the currency tab. Yet these crystals that I get from adventurer in need, can only be turned in to a select few npcs in their respective zones, fill up my bag. Why? As far as tokens go, they literally have a system they can use, but just don't.



    If they can't use the currency tab for all currencies, then why not this? What's bad is this is only for clusters. All these other stupid tokens we get from this same instance fills up your bag. Again, why? You can only spend the coins inside the instance, put them on there too. We don't need items taking up inventory space. Use this for Eureka. Use it for every raid. The only time I feel I want to know how many totems I have is when I'm in that instance or when I'm talking to the npc I turn them into. Just use a system that's already in place if the currency tab can't.

    Baits can be changed to how the gig heads worked. Instead of having multiple stacks of bait that are consumed, just have a one use, register item (like a minion) that gives access to that bait. We already have fish getting away, we don't need a second type of get away with the fish getting your 3k lure. It doesn't add anything.
    (0)
    Fishsteaks were made

  7. #56
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by DevonEllwood View Post
    What they need to do is change how these items function.

    How they treat tokens in the game is bizarrely inconsistent. The tribe tokens, which can only be gotten in their respective zones , have no cap, and are turned in to one location are in the currency tab. Yet these crystals that I get from adventurer in need, can only be turned in to a select few npcs in their respective zones, fill up my bag. Why? As far as tokens go, they literally have a system they can use, but just don't.



    If they can't use the currency tab for all currencies, then why not this? What's bad is this is only for clusters. All these other stupid tokens we get from this same instance fills up your bag. Again, why? You can only spend the coins inside the instance, put them on there too. We don't need items taking up inventory space. Use this for Eureka. Use it for every raid. The only time I feel I want to know how many totems I have is when I'm in that instance or when I'm talking to the npc I turn them into. Just use a system that's already in place if the currency tab can't.

    Baits can be changed to how the gig heads worked. Instead of having multiple stacks of bait that are consumed, just have a one use, register item (like a minion) that gives access to that bait. We already have fish getting away, we don't need a second type of get away with the fish getting your 3k lure. It doesn't add anything.
    Apples and oranges....

    All of this has been covered ad nauseum in here. Some of us have offered good advice on what to do with your inventories. It's up to you to accept that you need to look things over and make some adjustments.
    (0)
    Last edited by Deveryn; 07-09-2022 at 10:02 AM.

  8. #57
    Player
    Arzalis's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Kemi Epoc
    World
    Balmung
    Main Class
    Machinist Lv 82
    Quote Originally Posted by Deveryn View Post
    Apples and oranges....

    All of this has been covered ad nauseum in here. Some of us have offered good advice on what to do with your inventories. It's up to you to accept that you need to look things over and make some adjustments.

    No, it's the same thing. Bozja is legitimately what I had in mind and the person you're quoting picked up on that.

    It's tokens that are progress towards completing your relic, but you need to keep several items in your inventory. There's no inventory to clean up there. You absolutely need those and you'll probably have them for a significant portion of time by design. Relics aren't meant to be completed quickly. Bozjan coins too. They're literally a currency.

    The tokens from clearing EX and such come to mind as well. There's no reason they aren't in the currency tab. They're a currency in the same way beast tribe tokens are too!

    Eureka did the same thing with multiple currencies that take up inventory space.

    All these should absolutely be in a currency tab. The game is just wildly inconsistent on this front. It's a little sketch when the game also charges you for extra inventory space via retainers. It feels a little bit like mobile game design where they would intentionally inconvenience you to make you spend more money.
    (1)
    Last edited by Arzalis; 07-09-2022 at 10:38 AM.

  9. #58
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    Halve the Key Items inventory and add a Currency tab - or better yet, somehow make Currencies move to Key Items. Would be great if Raid tokens were included in this. Leave the inventory for crafting/crafted materials.
    (0)
    Mortal Fist

  10. #59
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Arzalis View Post
    No, it's the same thing. Bozja is legitimately what I had in mind and the person you're quoting picked up on that.

    It's tokens that are progress towards completing your relic, but you need to keep several items in your inventory. There's no inventory to clean up there. You absolutely need those and you'll probably have them for a significant portion of time by design. Relics aren't meant to be completed quickly. Bozjan coins too. They're literally a currency.

    The tokens from clearing EX and such come to mind as well. There's no reason they aren't in the currency tab. They're a currency in the same way beast tribe tokens are too!

    Eureka did the same thing with multiple currencies that take up inventory space.

    All these should absolutely be in a currency tab. The game is just wildly inconsistent on this front. It's a little sketch when the game also charges you for extra inventory space via retainers. It feels a little bit like mobile game design where they would intentionally inconvenience you to make you spend more money.
    Re: Bozja

    I was honestly really turned off by the clutter/physical items in inventory as opposed to something like wondrous tales where we just get a thing checked off as we “collect” it.

    That alone turned me off entirely from Bozja; haven’t bothered trying it beyond doing the 1st raid.
    (0)

  11. #60
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Arzalis View Post
    No, it's the same thing. Bozja is legitimately what I had in mind and the person you're quoting picked up on that.

    It's tokens that are progress towards completing your relic, but you need to keep several items in your inventory. There's no inventory to clean up there. You absolutely need those and you'll probably have them for a significant portion of time by design. Relics aren't meant to be completed quickly. Bozjan coins too. They're literally a currency.

    The tokens from clearing EX and such come to mind as well. There's no reason they aren't in the currency tab. They're a currency in the same way beast tribe tokens are too!

    Eureka did the same thing with multiple currencies that take up inventory space.

    All these should absolutely be in a currency tab. The game is just wildly inconsistent on this front. It's a little sketch when the game also charges you for extra inventory space via retainers. It feels a little bit like mobile game design where they would intentionally inconvenience you to make you spend more money.
    These items don't go into a currency inventory because their use is more limited by time and need. Once you're done getting what you want out of an EX trial, you're pretty much done. The same goes with relics. After you've completed all of them, you're done. Raid tokens were brought up and that's the same thing. The same can ultimately be said for harvests.


    Tribal currency is as it is because there's always the possibility of revisiting the vendor at some point.

    All the items you mention become properly redundant / useless at some point. Let's look at Extreme trials. You want them to have (currently) 26 entries on the currency window that will inevitably sit at 0 or just not shift at all for the rest of the life of the game. It's clear they like to keep the currency window tidy.

    I don't see where the inconsistency is.

    On the subject of charging for inventory space, it's absolutely fine that they do. Past a certain point, it's a luxury. Once again, in case you missed it, there are lots of opportunities for you to make a choice. You could spend a few minutes any time you need to put something together or you could pay for the convenience of everything being in one place. You can make the choice to take on multiple tasks at once that could put a strain on your inventory or you could sit and think about how to best approach things.

    I've had conversations with FC mates about this stuff and they've been around longer than me and have multiple retainers just loaded up. Those that make an effort to follow my suggestions have a lot less stress and they have a better idea where things are because there's less to manage.
    (0)
    Last edited by Deveryn; 07-09-2022 at 02:56 PM.

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