Why is everyone complaining so much about fishing bait/lures?
Just go buy a few Versatile Lures and ditch everything else.
It's absolutely a personal choice to be carrying a surplus of fishing tackle.
Why is everyone complaining so much about fishing bait/lures?
Just go buy a few Versatile Lures and ditch everything else.
It's absolutely a personal choice to be carrying a surplus of fishing tackle.
With all due respect, based on your forum start date, you've only been playing 2 years.
After 9 years I have 10 full retainers, 2 full saddle bags, a full glamour dresser (thank goodness more is coming) and my inventory usually only has about 5 slots free. Oh and my housing storage is full of event items as well.
Could I get rid of things? Of course, but why should I have to? Most of it is crafting materials or tokens which might come in useful later and I don't want to waste time/Gil by having to get them again. Very few of the items are ones that can be bought from an NPC (just the ones I actively use).
If the number of items in the game keeps increasing then logically the available storage should also increase in-line with the new items. Sadly it's not in SE incentive to do this as they know they can sell more retainers.
I may have only been playing this game for a few years, but I've played MMOs for many more. I know the struggles of dealing with inventory and multi-crafting and all that.With all due respect, based on your forum start date, you've only been playing 2 years.
After 9 years I have 10 full retainers, 2 full saddle bags, a full glamour dresser (thank goodness more is coming) and my inventory usually only has about 5 slots free. Oh and my housing storage is full of event items as well.
Could I get rid of things? Of course, but why should I have to? Most of it is crafting materials or tokens which might come in useful later and I don't want to waste time/Gil by having to get them again. Very few of the items are ones that can be bought from an NPC (just the ones I actively use).
If the number of items in the game keeps increasing then logically the available storage should also increase in-line with the new items. Sadly it's not in SE incentive to do this as they know they can sell more retainers.
I can relate on holding the tokens from trials. If you look at my retainer inventory post, you'll see those and items from other areas.
It all comes down to personal choice. You can sit and complain about something that you think needs to change and wait years for it to possibly happen or you can take some immediate action. If the team saw a need for people to hold onto so many crafting materials, they would likely make an allowance for it, but that just isn't the case. The number of items may be increasing, but you never actually need to hold more than the absolute top tier goods to stay current with crafted gear. All that fits nicely in the saddlebag.
BTW, the general public already made their decision on inventory space by continuing to buy retainers. It makes little sense for the team to even entertain the idea of throwing all that revenue away.
Last edited by Deveryn; 07-08-2022 at 09:24 AM.
well for me i have been playing since aar i have items that are used for the relics etc. Will i go back to them sure when i have some down time and i need to catch. I have the old af gear as well that you cannot placed back into the armoire once you dye that they cant go back or the ones from eureka & boja and placed them any where but your bags. Lets not forget mog station items that you cannot place any where or lets not forget about the housing items. What about the dyes? many players wanted them to add the dyes to the glamour dresser but nothing happened"Shouldn't be hard"?
Island Sanctuary will in fact have its own inventory. I covered this already. Inventories like that aren't a part of the character info. They exist separately to be referenced to the character in the related instance. That's why they can keep introducing these things. It's how you can hire more retainers and not have it be a strain.
Since you recently started let me tell you something about the beast tribes back then every beast tribe currency took up space no matter what, later down the line they placed it in the currency tab. When i say its possible they can make a separate space for materials that get from killing mobs on opening chest in the dungeon to go. Take other games like gw ( never played but always bring up) and pso2 they have a separate storage for materials . Why cant ff team add a similar system?
Last edited by Axxion; 07-08-2022 at 10:18 AM.
for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?
I've decided that SE likes to design & implement things in the most convoluted way ever. This game has got some really clunky and outdated systems in place. :3
I doubt they will ever actually add it, but good God it would be amazing if they did. I can dream! ;_;
With all due respect to you as well, I've been in since launch and I have 4 retainers, 3 of which are empty and I really should stop paying for, but I like keeping them around for -reasons-.With all due respect, based on your forum start date, you've only been playing 2 years.
After 9 years I have 10 full retainers, 2 full saddle bags, a full glamour dresser (thank goodness more is coming) and my inventory usually only has about 5 slots free. Oh and my housing storage is full of event items as well.
Could I get rid of things? Of course, but why should I have to? Most of it is crafting materials or tokens which might come in useful later and I don't want to waste time/Gil by having to get them again. Very few of the items are ones that can be bought from an NPC (just the ones I actively use).
If the number of items in the game keeps increasing then logically the available storage should also increase in-line with the new items. Sadly it's not in SE incentive to do this as they know they can sell more retainers.
I also have 6 other characters with empty retainers. This was not always the case, indeed at one point, I had about 2,000 materia in one.
And that's the point:You also pay a premium for that luxury. Average joe on the street doesn't need to hoard Gordian springs or coins from 2 raids ago.Could I get rid of things? Of course, but why should I have to?
It’s not a “well I’ve been playing 6 years compared to your 3!”, it’s just that you (or whoever) is just hoarding stuff they don’t need to hoard. You are welcome to do so as is your right, but let’s not overlap two very different issues: being compelled to hoard stuff does not have any connection to being a long term player.
Anyone who has an issue with inventory space here and now, will still have an issue if the inventory space increased 10 fold.
Last edited by kaynide; 07-08-2022 at 02:21 PM.
When and how often is that "might" really actually happening for you for lots of crafting materials from past expansions?With all due respect, based on your forum start date, you've only been playing 2 years.
After 9 years I have 10 full retainers, 2 full saddle bags, a full glamour dresser (thank goodness more is coming) and my inventory usually only has about 5 slots free. Oh and my housing storage is full of event items as well.
Could I get rid of things? Of course, but why should I have to? Most of it is crafting materials or tokens which might come in useful later and I don't want to waste time/Gil by having to get them again. Very few of the items are ones that can be bought from an NPC (just the ones I actively use).
If the number of items in the game keeps increasing then logically the available storage should also increase in-line with the new items. Sadly it's not in SE incentive to do this as they know they can sell more retainers.
Id argue unless it specifically comes at a high premium on the market board from something like a treasure map to find, it's all things that can very easily be re-acquired in sufficient quantities in a truly minuscule amount of time.
Last edited by Hafu; 07-08-2022 at 01:19 PM.
ESO and GW2 both offer the convenience that is a special storage for crafting materials. I'd like to see the same feature implemented here as well - especially since the game has proudly declared that it intends to support active development for at least another decade.
Can anyone say more than just what other games have this option? I don't think there's much of an argument if the other games don't have the same ease of accessibility to materials that XIV does.ESO and GW2 both offer the convenience that is a special storage for crafting materials. I'd like to see the same feature implemented here as well - especially since the game has proudly declared that it intends to support active development for at least another decade.
I know Everquest 2 has depots and special bags for things, but they also don't have fuel storage built-in, like we do with crystals. To gather materials, you have to take a combat class out into the wild to harvest materials. Harvest nodes provide materials at random. There are a lot of recipes that use older ingredients. Inventory gets filled with all sorts of odds and ends, including items to teleport here and there or add some special buff or summon a special pet / npc.
Look at all that and look at how XIV manages inventory. Without knowing anything about the other games, I'd say XIV has them beat as they've learned lessons from previous MMOs. I would argue the harvest log is that inventory. It tells you where and when to find everything. Between that and how they've laid out the nodes, there's little guesswork needed. Do these other games have a harvest log?
Last edited by Deveryn; 07-08-2022 at 04:00 PM.
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