Quote Originally Posted by aloneatsea View Post
The Ninja Changes Still Suck
While it's unpopular on this forum to like anything about FF14, I disagree.

NIN is still my favorite job in the game, and I'm having more fun with it now that I did in ShB.
  • I think that splitting two-minute raid burst buff from the one-minute personal burst buff was a good idea and will make balancing both easier in the future. One of the things that I really like about NIN is the busy burst window followed by relative chill until the next burst, along with having one-minute burst phases.
  • Admittedly, I don't understand why people are seemingly so bent out of shape about Mug and Trick attack. Is the arrangement of the letters really that big of a deal? You have a one-minute personal buff and a two-minute raid buff. You used to have a one minute raid buff. I find the former to be more interesting than the latter.
  • Phantom Kamaitachi is one of my favorite buttons to press in its current iteration—that has a lot to do with liking the idea of using the clone to make an attack and the sweet animation. I also like (in moderation) buttons that turn into other buttons. I initially kind of hated this ability, but I realized that it felt awkward because I was mentally treating it like an oGCD. Once I wrapped my head around it being a GCD, it feels great.
  • I had mixed feelings about the initial implementation of Raiju. I didn't love the animation lock, and I really didn't love doing 6 Raijus in a row. That being said, I kind of liked the idea of the combo and comboing weaponskills off ninjutsu. Now, I think that it's in a decent place—I like using the gap closer to chidori in after an AOE, but it probably doesn't justify a button. With it's sweet animation, good damage, and combo off of Raiton, Raiju is definitely a button that I like to hit.
  • Huraijin is just a nice quality of life upgrade. Part of me feels like it isn't worth a whole button, but another part is happy that it's there whenever I have to recover from a death or something. (Give us this or armor crush at a much lower level, though.)
  • The shorter duration of doton and that addition of Hollow Nozuchi makes AOE more fun in dungeons. Hollow Nozuchi adds a little AOE interaction with other parts of the kit, which is a nice touch.
Again, I'm just speaking for myself, but I'm loving the current iteration of NIN. Sorry, I guess ¯\_(ツ)_/¯