You are correct, the more I look into it, they don't need to change it. The animation was misleading because I thought it took long to proc so that's my fault.Seraph has a 30yd range for her heals. It's fine. You target your party with her so everyone nearby gets Seraph Flight and then that's fine. 30yd is most of the distance between checkpoint and goal line, so if you summon her close to the checkpoint she's still healing people that are close to the goal line.
Seraph Flight is snapshot on cast, not when Seraph actually appears. You can be 50 yards away and still receive the buff as long as you were in the circle when it was cast.
The reason they aren't picked is obvious - people undervalue dots, buffs, and other things that aren't big flashy numbers. Burst isn't necessarily the strongest way to play, but you get a lot of immediate feedback about what you're doing. SCH does a lot of very important things, but it's all in a "behind the scenes" sense. It's not something you can really see on a scoreboard (though if they're good at keeping bio spread around, they'll have very good raw damage) and people are *probably* not going to notice the shields that added up to keeping them alive over several seconds, or how that extra 10% on their attacks built up to killing someone that would have otherwise survived. Everyone goes "yeah but it's a dot," as though a dot's damage doesn't have to be healed. You can claim dots are just stats padding in a game like FL, where you can easily have people back off and potion back up with no real consequence. But someone having to run off somewhere safe to chug because dots are making them "waste" Recuperates... that's pretty significant. Though it helps that SCH's dot is also a damage down effect.It's not the win/loss rate I was thinking about, it's more of who is using it more overall everytime they que into the match in that particular duration of the season. So I know they are watching that....also watching which toolkit is used or isn't, so it is there. Also why I'm looking at feedback of others when it comes to healers in the high tier, top 100 of play. I don't hear alot of SCHs on that field and the team are known for years wanting to make sure every job is viable, to kill the meta. Not saying they aren't using it, but I were to have a high win rate ratio, SCH isn't it. So when it comes to be a fine job, I'm just looking at why they aren't being used as frequently as other 3 healer jobs for pvp and find the cause to increase the % so all jobs will be balanced across the board, this is long term, not the short.
People in this game (and most games, really) don't sit back and try to analyze their games. And this game makes it particularly hard since there's no simple replay function, and even if you were recording your games, you can't go into spectator mode to see things from a different angle or look at what the enemy team's cooldowns and stats looked like. I think most people just queue up and don't think about things, so classes with less visible impact tend to get dismissed as being bad... even if they're not.
I was actually pleased to see there were no SCH buffs. Maybe someone over at SE actually does know what they're doing.
I had the same issue when I started playing SCH. I only noticed it when I would cast her way ahead and then make sure I was near her when she appeared and I didn't get the buff.
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