Quote Originally Posted by Gserpent View Post
SCH is fine. If you're struggling to win games, you're either getting bad teammates or you're not playing as good as you can. Both cases are not something SE is responsible for.

Mummification is an extremely powerful ability counterbalanced by the short range and SCH's lack of any easy means of entering/leaving melee range to use it. If you're having trouble landing Mummification... work on your positioning, or let them come to you.

If you think Recitation adlo is useless... well, that does say a few things about how much you need to learn. Throwing 30k HP out with a single GCD is anything but useless.
Not saying that I'm struggling to reach crystal. In fact, I had fun grinding to reach that want. I'm saying that there's something off that is making the other healer jobs become used more often which the team who design this new pvp doesn't want in the long term. I'm just having this mindset in fighting games. You can say to YOU that the character or job is fine, but in the data that they are compiling and if I was the dev who make this pvp, I would ask myself, "why is ppl not playing this job more often? Something is wrong that needs to be fixed." I also said that Aldo is useless in it's shield department because it'll just go away in 1 hit by the opponent. 6k shield? That's amaz.....oh it's gone in half a second, that's what I mean, waste of a recitation so I consider the change to be a further dmg buff while it's proc'd to make the team more scary to deal with.

The Mummification change I can see them doing is reduce the duration if they do go the AoE route. or an extended cone range. I do not have issues with it with heading to them.....you really don't consider many options at hand do you?