Quote Originally Posted by Myon88 View Post
I don't think they need a stun, but a silence on the donut portion of slipstream I would consider fair. It would actually serve its function as an area denial tool instead of a 4k dot which no one respects at all.
Silence is definitely too much, especially if it would be AOE. I was thinking more like a 10% Slow effect or something. Or the donut would give your allies 10% Haste.

Quote Originally Posted by Myrha_Lhlalheva View Post
NIN can kill whoever they want if they put their mind to it. That job just has so many options. And if they're not solo killing me, Raiju more than ensures that their dive buddy can get the job done. Plus, having 48k max hp means it takes that much less effort to get me into <=50% Seiton execution range.

I forgot to address this earlier, but when you said the NIN nerf was a "step in the right direction", that's exactly what I meant by respecting the weight of the long patch cycle. The mode and the season don't have the TIME for baby steps in the right direction. At this rate, it'll be a full year before jobs like NIN are addressed appropriately. If we have to live with a game state for 2-3mo, then the appropriate boldness and effort should be put into corrective measures when a job is clearly a huge over-performer.
NIN is balanced. You need to pressure them into using mudras on defense. That's the primary method of dealing with them - not necessarily trying to kill them, but forcing them to use Meisui or Huton so they have less offense available. If they need any nerf, I'd increase Shukuchi cooldown to 20.

I wouldn't mind seeing Seiton changed to "deals damage equal to target's HP" under the threshold instead of just plain death, though. That would allow for more counter-play with mitigation, shields, etc to compensate for it (similar to how you can survive being Odin'd by SAM if you have shields.) If that would result in the skill being too weak, I'd change its operation to deal the base damage and *then* check for threshold instead of how it functions now (it either deals damage or executes depending on threshold.)