At present, the main thing that RPR could currently benefit from is about a 5 second shorter recast on Enshroud (i.e. 10 seconds instead of 15). They could also probably merge the Communio keybind down with Harpe sometime between now and next expansion. There are times where I wish that Threshold lasted about 5 seconds longer as well.
New expansions typically introduce about three new actions. The first thing that I'd add in is an additional movement tool, given how portal manipulation features in Void Magic. One way of doing this is to simply let the player step into a portal and temporarily disappear. During this time, attacks still register, perhaps at reduced damage, but draw-in and knockback effects do not. On clicking on a desired location, you reappear and perform a weaponskill as you emerge. Another option is to just add in a movement passive that lets you double jump and glide at a faster movement speed with your Voidsent. Another variant approach would to have a simple 'Return' ability, where you place a permanent duration marker somewhere on the map and can return to it simply by executing the ability a second time, although an alternative to this is just to increase Threshold's duration, as above. I've considered the idea of a party portal between two points with say 'x uses', but the devs tend to be very conservative with party movement actions.
As far as new offensive abilities are concerned, I'd like to see something similar to the recurring 'Spell-in-Waiting' Void Magic ability that shows up in association with a certain character in Eden. Essentially, you'd queue up a sequence of actions in sequence, either pre-pull or during downtime, and then have your Voidsent companion execute them after either the timer elapses or you press the ability again. Ideally, you wouldn't need an active target to queue the sequence, and it executes when you perform the attack. It would be nice if this was a way to get an early 50 gauge specifically on your opener on top of Plentiful Harvest.


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