Page 2 of 2 FirstFirst 1 2
Results 11 to 18 of 18

Thread: RPR in 7.0

  1. #11
    Player
    Flana's Avatar
    Join Date
    Jan 2016
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Kana Kharanku
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    I think the free answers are going to be trait upgrades (eg Melee Mastery), a new oGCD that isn't gauge locked and instead runs on a timer (like Gluttony, only I expect this one to give gauge rather than consume it) and a GCD follow-up to Communio (ala Paladin swords after Request Cat).

    The base is already pretty streamlined as is, but there are a lot of spaces they could add in a new oGCD. Having it generate gauge would also help prep you for the Circle window since your GCDs in there are going to have to be Communio-follow up and Bountiful Harvest. I say 'have to' because I doubt they'll let you just build up stacks of the follow up, it'll likely be use it or lose it. This kills the Triple Communio meme but I don't think SE was ever fond of that in the first place.

    As for what I'd like to see? The Communio follow up, it can be either GCD or oGCD. I like the hit visually and want to see it expanded on. From there it depends on whether they want RPR to be on the utility scale. I'd be fine with being the lowest damage melee if it meant having some interesting utility. For example, it would be cool to have a larger shield like Crest that you plop down around you, and it absorbs damage dealt to anyone inside up to a cap. That's a pipe dream, though. It would be brokenly overpowered for the way this game is designed concerning mit if it was actually useful. And if they want it to be higher on the dps scale, well we don't really need new abilities for that. That's just number changing.
    (0)

  2. #12
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    You actually don't want to increase the length of the Enshroud window with additional actions at all. Right now, there's room for two Enshroud windows under Arcane Circle (if you use two filler SoDs between Enshroud and Arcane Circle to start the Enshroud recast early, which in turn requires you to start your burst with 9 or less seconds on Death's Design) and three under your potion. Adding more steps to this will likely make this more awkward than it already is. The best thing to do is just reduce the recast of Enshroud by 5 seconds to remove the need for filler GCDs, while leaving the Enshroud sequence itself untouched.

    Adjustments to Harvest Moon to recharge it more easily, likewise, are not a good idea because GCD space within Arcane Circle is at a premium. You end up just delaying a GCD of similar potency that actually generates Shroud. It's primary function is to deal with forced disconnects from the boss. You'd have to buff Harvest Moon itself by attaching some gauge gain to it, which in turn would probably create a bigger performance gap on the job.

    On the subject of buffs, the one unique flavor that RPR brings to the table is that it uses other players actions during Arcane Circle to charge up Plentiful Harvest. I think if you want to add utility effects to the job, it's important to remember that while the RPR provides a benefit to others, the job also uses everyone else's power to benefit themselves. It's much like making a deal with Voidsent - it needs to go both ways.

    Overall, I'd like to see RPR really excel in mobility, and that's where I'd like to see the bulk of the focus go for new actions.
    (3)

  3. #13
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lyth View Post
    Overall, I'd like to see RPR really excel in mobility, and that's where I'd like to see the bulk of the focus go for new actions.
    This. (In addition to the warnings above.)

    Build on oGCDs and what nuance they can provide, including towards GCDs, rather than the frequency (or worse, number) of GCDs you'd want to fall into already tight windows.



    Sidenote: If you want utility without being taxed universally for it, you make it an at-cost option. Can do that with a second, optional step of Arcane Crest.
    (1)
    Last edited by Shurrikhan; 07-09-2022 at 07:17 AM.

  4. #14
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Here's what I'd like: Let us use enshroud whenever we have shroud gauge and the number of enshrouded GCD's we get is dependent on how much gauge we used. IE if you have 70 shroud gauge you enter enshroud and you have 7 lemure shroud stacks (blue orbs). You must have at least 30 gauge to use communio so you can't just spam it. This would make enshroud much more flexible and could help with things like alignment and could let reaper have more use in low uptime scenarios. Also you would be able to save up for pot/buff windows with a double or triple enshroud. And enshroud's cooldown should be lowered to around 10 seconds.
    (0)

  5. #15
    Player
    Flana's Avatar
    Join Date
    Jan 2016
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Kana Kharanku
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Lyth View Post
    You actually don't want to increase the length of the Enshroud window with additional actions at all. Right now, there's room for two Enshroud windows under Arcane Circle (if you use two filler SoDs between Enshroud and Arcane Circle to start the Enshroud recast early, which in turn requires you to start your burst with 9 or less seconds on Death's Design) and three under your potion. Adding more steps to this will likely make this more awkward than it already is. The best thing to do is just reduce the recast of Enshroud by 5 seconds to remove the need for filler GCDs, while leaving the Enshroud sequence itself untouched.
    This is why I expect it to be a GCD follow-up, because it's a simple change that'll break everything.
    (1)

  6. #16
    Player
    Super_Smiley's Avatar
    Join Date
    Jul 2016
    Posts
    74
    Character
    Super' Mario
    World
    Hyperion
    Main Class
    Summoner Lv 90
    Delete Soulsow, and just have Harvest Moon be a 60 second cooldown.
    (0)

  7. #17
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Super_Smiley View Post
    Delete Soulsow, and just have Harvest Moon be a 60 second cooldown.
    Which ultimately then means remove any and all Reaper downtime potency recovery and give Reaper 1 more apm (at ultimately no increase to their rDPS, as the rest of the kit will just be tuned back by the same ppm in balance to its addition, in the end just faintly increasing their portion of damage dealt under raid buffs as to better pad others' numbers).
    (3)
    Last edited by Shurrikhan; 07-12-2022 at 05:25 PM.

  8. #18
    Player
    Avenheit's Avatar
    Join Date
    Sep 2013
    Posts
    101
    Character
    Arvae Lancer
    World
    Malboro
    Main Class
    Samurai Lv 90
    RPR will either go the stormblood to shadowbringer SAM route (fun to perfect)

    or it'll go the GNB route shb to ew (fun af to hot garbage)


    The big issue square has created for all classes, is introducing burst rotations for every class. Which unfortunately, has created a massive skill drift issue with most, if not all classes.


    if they're smart, they'll either fine tune gcds so everything lines up smoothly or they'll revert back to shb where its up to the player to make sure everything flows correctly. (shb combat was the pinnacle)
    (1)

Page 2 of 2 FirstFirst 1 2