Nahh, it is not a bug. The new feature works without problems if it is enabled.I guess, they did not think, that so many players would try it. Or they speculate, that in two weeks, almost nobody will use it anymore and they planned their capacities for it.
Cheers
And that's probably the reason.
And I'm pretty sure that SE will also be right with their assumption.
In 2 weeks it will used as much as the world travel system now.
You mean like back when WoW classic launched and Blizzard severely underestimated interested to the point that even with new servers added right before the start players waited in 8 hours queues at the launch? What was their response back then? Oh right the interest will wane and queues will normalize with time. It was pretty hot topic during Classic launch you know.Still stuck on primal hours later because apparently Mateus is still too congested? Anyway, at least I can login and play though so it's all good! RIP to the people who's WoL's are lost in the lifestream.
It never took Blizzard this long to figure out a queueing system and dynamic scaling when they introduced features. They nailed it back in vanilla WoW when they first came up with the queue system for the login server, and finally refined it by legion so everything worked flawlessly for every major patch afterwards. FF14 devs seem to keep underestimating the sheer number of NA players that will hammer on the buttons to join things, that little error message saying not to do that, be damned. Also trying to reinvent the wheel when they could look at other projects to see how it should be done. It kind of sucks to watch the devs of a different mmo experience the same learning curves all over again.
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