Quote Originally Posted by Adamantini View Post
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crystalline conflict was new (and not just "a new pvp mode" but pretty much a total pvp rework), we (assuming they get it fixed in due time) now have data center travel which while not gameplay is huge from a community perspective, for the 6.2x series we have criterion dungeons and island sanctuaries in the making.

if its not endless grinds you are after and things like dungeons or an ex trial don't count because "you do them once or twice and than they are the same as everything else" than only count those things i mentioned in the first paragraph and be honest here, how many NEW things do you think square should be able to design and get up and running in the span of a few months while being required to offer at least some more of the basic "old systems" simply do to the nature of being an mmo?