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  1. #61
    Player
    localareanetwork's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    256
    Character
    Local-area Network
    World
    Cactuar
    Main Class
    Samurai Lv 100
    We had 24 hour maintenance for the thing to break instantly
    (7)

  2. #62
    Player
    Tyrn's Avatar
    Join Date
    Oct 2014
    Posts
    319
    Character
    Tyrnia Edil
    World
    Odin
    Main Class
    Warrior Lv 90
    SE's load testing and the load they experience on launch days never seem to match up, either by accident (they just keep failing to predict correctly) or by design (they know the load on launch will be much higher than normal and don't care). Either way I expect the same thing to happen with the island instances in 6.2, best not to touch it right away.
    (3)

  3. #63
    Player
    Zer0ofTime's Avatar
    Join Date
    Dec 2021
    Posts
    79
    Character
    Blackwaltz Four
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    SE must have the same QA testing team as Cyberpunk2077 and Battlefield2042
    (3)

  4. #64
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,517
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kaurhz View Post
    Regardless of how much testing they would do, the first thing people are always going to do is dogpile a new feature, and this will always cause congestion to happen, especially when practically everyone and their grandmother dogpile a new feature. Managing that congestion is not very easy to do, especially when the number of requests potentially far exceeds the capacity that the servers can handle. This is basically akin to the community doing a DDoS attack.
    It's also entirely possible to do heavy stress testing in a development environment but then have something unexpected manifest when it's released to the live environment. You try to plan for us much as you can and have a plan for rolling back if necessary if something unexpected happens.
    (4)

  5. #65
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,580
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by TaleraRistain View Post
    It's also entirely possible to do heavy stress testing in a development environment but then have something unexpected manifest when it's released to the live environment. You try to plan for us much as you can and have a plan for rolling back if necessary if something unexpected happens.
    Indeed, the thing that people seem to forget is that simulations are often done in accordance with abstract models and these often don't align very well with the outcomes you find when doing it in a real, live environment, so whilst you may be able to simulate the load, you won't necessarily catch the issues that you might otherwise find when doing it in a live environment.

    I sympathize with people being unable to log in or being caught on a DC as a visitor when they may otherwise be set for raiding or have plans with friends. But honestly let's face it, there was a fairly good chance this feature was going to crash in some way or another.

    To those that were complaining about the Monday release schedule, this is why.
    (8)

  6. #66
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,517
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kaurhz View Post
    Indeed, the thing that people seem to forget is that simulations are often done in accordance with abstract models and these often don't align very well with the outcomes you find when doing it in a real, live environment, so whilst you may be able to simulate the load, you won't necessarily catch the issues that you might otherwise find when doing it in a live environment.
    Not to mention the system you're working on may be fine, but it may or may not be connected to the great hive of systems that could affect things. Like what happened with the lottery server and the housing server. Sometimes there isn't time or resources to completely mock up exactly the same environment. I know I certainly have times I say "I have tested X, Y, Z, A, B" and then acknowledge "C" could still happen and develop a plan for that.

    I definitely sympathize with anyone unable to log in and play or are stuck. But I also sympathize with the developer side because I've been in those shoes having to roll back something that didn't do quite what was expected. That they were able to suspend it so fast says to me that they did have a plan and were watching for excessive activity outside their predictions.
    (7)

  7. #67
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,571
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Tyrn View Post
    SE's load testing and the load they experience on launch days never seem to match up, either by accident (they just keep failing to predict correctly) or by design (they know the load on launch will be much higher than normal and don't care). Either way I expect the same thing to happen with the island instances in 6.2, best not to touch it right away.
    The second one. They know the load will be much higher than normal, but they know it will get better after the initial congestion. There is nothing SE can do to manage unlimited load, unless they invest in cloud servers, but cloud servers are slower and SE decided against them.

    We were warned about the initial congestion and it was obvious it could happen.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  8. #68
    Player
    DynnDiablos's Avatar
    Join Date
    Mar 2019
    Posts
    1,156
    Character
    Shai Rae
    World
    Seraph
    Main Class
    Dancer Lv 100
    Question - so if 15,000 people are trying to visit Zalera for example (my homeworld)... ME who lives on Zalera has to wait in a queue of 15,000+ to login to my own homeworld? How is this even remotely fair to those of us with no interest in DC travel and we get stuck for hours trying to go into our damn world?
    (2)
    "The worst foe lies within the self."

  9. #69
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Tyrn View Post
    SE's load testing and the load they experience on launch days never seem to match up, either by accident (they just keep failing to predict correctly) or by design (they know the load on launch will be much higher than normal and don't care). Either way I expect the same thing to happen with the island instances in 6.2, best not to touch it right away.
    They test expected loads over normal usage. What's going on today is everyone trying to use the feature all at once...which no amount of preparation could ever really prepare for because that's just simply how hardware and network limitations work and they are not going to spend money on the hardware overhead for a problem that will only last a few days.
    (2)

  10. #70
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,104
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Couldn't they have a system in place for handling an overload of requests? Like "Hey there's already 1000 of you trying to hop datacenters right now, the other 14k of you who are trying will have to wait."
    (2)

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