DRG is the most ogcd centric in where the source of their damage comes from but I definitely wouldn't say '' only '', all of them utilize ogcd's to a very large degree ( MNK to a point where you get so many resources for them that it can get rly hard to throw them out fast enough without clipping ).
What makes DRG more unique in this regard is the role they play in the burst window but I still think MNK is quite comparable there just not quite as relient.
It's not necessarily true that we'd have to use Jumps less often this is a numerical issue that the devs can balance around.
I am simply expressing my preference not saying that this is how it strictly *SHOULD* play which I think people do way too often.
You're right that Jumps are ogcd's tho and I think they should remain such.
I was moreso thinking of their other ogcd's, I think the Jumps should be the niche.
It feels a bit more like '' line attacks '' are more of DRG's niche ( Nastrond, Geirskogul, Wyrmwind Thrust ).
I dunno how much I want to get into the discussion of removing skills because it's a touchy subject, but I think damage from these line attacks could go into Jumps instead and give Jumps a more active presence in the rotation.
Wyrmwind Thrust could be a Jump attack instead of another line attack.
When you say '' interactions between GCDs and oGCDs '' are you referring to stuff like Continuation for GNB or something else?
I love Continuation as a concept for GNB but it's kinda frustrating at times when bosses are moving/ being moved around.
Edit: But yeah personally I like the concept of a slower Job with less frequent ogcd's and with rly big hitting Jump attacks, that's my preference tho I am not super attached to it or anything and I still like how DRG plays currently.
I do however think that on a thematic level the Jumps aren't pushed enough.
They don't quite feel like the main event to me which is a tad strange all things considered.
In hindsight '' revolve around '' maybe have been a poor choice of words tho.