Results -9 to 0 of 9

Threaded View

  1. #4
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Aco505 View Post
    Jump GCDs are not a good idea because we use them often. They are sometimes shuffled around in the opener for comfort in specific encounters in order to avoid being killed/getting a damage down while ensuring that there's no drift.

    If jumps became GCDs, then you'd be forced to use them at the time they come back due to how ubiquitous they are in our rotation and because GCDs cannot be delayed as oGCDs can. Drifting an oGCD as DRG is unoptimal, but dying is more so.

    GCD gapclosers are good when there's flexibility in their use and are not forced into the rotation. Backtrack to the time at the beginning of EW when NINs had to use several gapclosers in a row during their burst, which was especially limiting for them and prompted complaints on the matter. So would be the case for DRG. Primal Rend and Forked Raiju are good because you can plan around their use to keep uptime (for example to break tethers in P4-2S), are not forced to use at a specific point and because those jobs are not centered around jumps like DRG is.



    DRG is the only melee DPS that is heavily oGCD centered. Removing this identity of the job would stripe it of its uniqueness. Wanting jumps to hit harder is fine, but jumps are oGCDs and thus they can't have the same potency as a Hyosho or a Double Down. There's the case of Enkindles (even though it's pet potency and so lower than the tooltip shows), but most oGCDs don't even get close to 1000 potency across all jobs.

    So if we want jumps to hit harder, we'd have to use them less, but then we'd be in a situation in which not having the jumps crit is an issue. STD's potency could be upped to 700 and DFD should hit harder than it does, sure, and I personally think HJ should hit harder as well, but not all jobs need to have a super big attack.

    My personal wish for DRG is more interactions between GCDs and oGCDs, but one thing clear to me is that the machine gun burst with a lot oGCDs is a very satisfying part of the job that is not shared by many others (closest contenders are DRK and GNB respectively) and so it should be kept as an integral part of the job alongside the jumps and the dragon powers.
    DRG is the most ogcd centric in where the source of their damage comes from but I definitely wouldn't say '' only '', all of them utilize ogcd's to a very large degree ( MNK to a point where you get so many resources for them that it can get rly hard to throw them out fast enough without clipping ).
    What makes DRG more unique in this regard is the role they play in the burst window but I still think MNK is quite comparable there just not quite as relient.

    It's not necessarily true that we'd have to use Jumps less often this is a numerical issue that the devs can balance around.
    I am simply expressing my preference not saying that this is how it strictly *SHOULD* play which I think people do way too often.

    You're right that Jumps are ogcd's tho and I think they should remain such.
    I was moreso thinking of their other ogcd's, I think the Jumps should be the niche.
    It feels a bit more like '' line attacks '' are more of DRG's niche ( Nastrond, Geirskogul, Wyrmwind Thrust ).

    I dunno how much I want to get into the discussion of removing skills because it's a touchy subject, but I think damage from these line attacks could go into Jumps instead and give Jumps a more active presence in the rotation.
    Wyrmwind Thrust could be a Jump attack instead of another line attack.

    When you say '' interactions between GCDs and oGCDs '' are you referring to stuff like Continuation for GNB or something else?
    I love Continuation as a concept for GNB but it's kinda frustrating at times when bosses are moving/ being moved around.

    Edit: But yeah personally I like the concept of a slower Job with less frequent ogcd's and with rly big hitting Jump attacks, that's my preference tho I am not super attached to it or anything and I still like how DRG plays currently.
    I do however think that on a thematic level the Jumps aren't pushed enough.
    They don't quite feel like the main event to me which is a tad strange all things considered.

    In hindsight '' revolve around '' maybe have been a poor choice of words tho.
    (0)
    Last edited by Kolsykol; 07-05-2022 at 05:53 AM.