Jump GCDs are not a good idea because we use them often. They are sometimes shuffled around in the opener for comfort in specific encounters in order to avoid being killed/getting a damage down while ensuring that there's no drift.

If jumps became GCDs, then you'd be forced to use them at the time they come back due to how ubiquitous they are in our rotation and because GCDs cannot be delayed as oGCDs can. Drifting an oGCD as DRG is unoptimal, but dying is more so.

GCD gapclosers are good when there's flexibility in their use and are not forced into the rotation. Backtrack to the time at the beginning of EW when NINs had to use several gapclosers in a row during their burst, which was especially limiting for them and prompted complaints on the matter. So would be the case for DRG. Primal Rend and Forked Raiju are good because you can plan around their use to keep uptime (for example to break tethers in P4-2S), are not forced to use at a specific point and because those jobs are not centered around jumps like DRG is.

Quote Originally Posted by Kolsykol View Post
Imo my wish is that they make DRG revolve more around Jumps too.
I think there's a chance that it'll be at the expense of ogcd's and I'd personally be fine with that, I think there are already enough Jobs that revolve around heavy use of ogcd's.
I think it'd be more interesting to build up towards big damage Jumps that hit really really hard.
DRG is the only melee DPS that is heavily oGCD centered. Removing this identity of the job would stripe it of its uniqueness. Wanting jumps to hit harder is fine, but jumps are oGCDs and thus they can't have the same potency as a Hyosho or a Double Down. There's the case of Enkindles (even though it's pet potency and so lower than the tooltip shows), but most oGCDs don't even get close to 1000 potency across all jobs.

So if we want jumps to hit harder, we'd have to use them less, but then we'd be in a situation in which not having the jumps crit is an issue. STD's potency could be upped to 700 and DFD should hit harder than it does, sure, and I personally think HJ should hit harder as well, but not all jobs need to have a super big attack.

My personal wish for DRG is more interactions between GCDs and oGCDs, but one thing clear to me is that the machine gun burst with a lot oGCDs is a very satisfying part of the job that is not shared by many others (closest contenders are DRK and GNB respectively) and so it should be kept as an integral part of the job alongside the jumps and the dragon powers.