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  1. #11
    Player
    Raskbuck's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    250
    Character
    Rask Crowe
    World
    Leviathan
    Main Class
    Alchemist Lv 90
    Healing seems to be a non-factor here when compared to other games. I find it interesting there's so many ways to top someone off with a single button, as opposed to games like WoW where it takes a more focused effort to heal someone back.

    A Cure II crit heals for what? More than 50% of the target's HP? And that's without counting all the regens and off-GCDs options we have. You usually don't see those numbers in other games, generally speaking.

    I think it's also very telling they redesigned the new PvP mode without healers in mind; in the sense that everyone is responsible for their own HP through the use of Recuperate. I sincerely believe the healer role has a weird identity crisis where the designers can't conceptually conceive anything other than damage as the one true metric to encounter designs.

    I remember during the ARR Beta, Brayflox Longstop had a somewhat interesting difficulty spike where you actually had to use Freecure procs (gasp) to keep up with your MP management. Of course, they nerfed it when ARR was released properly, making Freecure lose its relevancy. Then again, I suppose ARR healer design was a lot different back then, with Cleric Stance being the defining factor between a decent and a great healer.
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    Last edited by Raskbuck; 07-05-2022 at 03:30 AM.