Understand that this is all anecdotal, ok? I can't speak for Ultimates, but I've had my entire healing kit exhausted during W2W pulls in dungeons.
The devs are in no such rabbit hole. They have stated multiple times now that this is how healing is. It is totally by design how things are. There are just a subset of green DPS players who will never concede to this style of play for healing in FFXIV.
100% true- From the start: healer's contribution toward DPS only grew more and more as times goes by.
False. Those players never adopted that mentality. They always had that mentality. Optimizers, or META. They do it with all roles in the game, including healing. We can't argue with them either, can we? How can you when 2+2=4 is their argument? We try with 2+2 =/= fun, but it does not compute. It does however, lead to bitter and spiteful healers and the dichotomy within the community.- This lead to: a portion of healer players adopt a DPS first and healing (a distant second). To them, a GCD heal is a "loss of performance".
- This lead to: the mentality of "regular healing" should not be used unless absolutely necessary.
See?- This lead to: a lot of grief for parties due to "selfish" healers.
And this is the part of your post that really grabbed my attention. Why would you think this when the consensus among healer woes is SE devs don't really want healers DPSing, or focusing in too much on it? Greeding is the exact opposite of what they want healers doing. They even gave us an ability to yank DPS players who are about to greed themselves to an early grave because for some reason they have decided that shaving off a second or two is worth risking adding a minute or two.
Healer oGCD are there to support the healer. That's it. They can be used both to assist with offense, or support. It is up to the healer. What the meta does is force one style of gameplay unto healers, and then the very same players curse the devs for 'boxing' them into that corner. The desire to change up healing is nothing more than a ruse of the demand for the devs to add more offense to the healer's kits. All for the name of optimization because these players want/need more challenging ways in which to do so. Regardless of the varied skill levels and playstyles among the game's other healers. That's what they want, and the dev's response is, "No."
Now, don't get me totally wrong. I am not entirely in opposition to adding some DPS skills. I think they are a fine way to reward the healer, and the party. Skills like Misery and Astrodyne are absolutely wonderful additions to the healer kits, and this definitely needs to be extended to the other healers, particularly SCH. But offensive GCD skills that are a normal part of the rotation will never come back. Like, ever.
Of course they can change it if they wanted. But that is not the direction they have chosen to go. They've been clear about this for two expansions now.And I don't think they can change it tbh.