Quote Originally Posted by xCid View Post
In the beginning you would have 1 member with 7/7, another member that was 0/7 and people in between. Totems where implemented to balance this out, so people could pass these items to people who weren't lucky enough to get drops. Thats there purpose in this game. A totem is valuable to a person who needs the weapons and has 0 value to someone 7/7, that person should of passed it and SE shouldn't reward people for having these. Reason it's just not needed in the game and SE shouldn't entice or reward players to keep these from players who need them. Pass these to people who need them don't be that kind of player if you know what I mean.

Everyone gaining a totem/nut every run is too many drops I mean what do you want? Most Ive seen is 4 totems on 1 run and if your stacking these on one player thats plenty. Before totems it was taking close to 200 kills to get 7/7, with totems most of the people got the rest of thier wepons in under 100 kills.
Again, if you're in a group of 8 people who are all willing to give you their kupo nut/totems that's fine, not all of us have that luxury.

If everyone was given a token each run you'd make it so they aren't passable. I think killing Ifrit 70 times is more than enough to get 7/7 and by that point if there was an exchange system you could keep going to get more things if you want *and* you'd be helping people out. Alternatively they could make the weapon drops less mind-numbingly horrible.