Results -9 to 0 of 596

Dev. Posts

Threaded View

  1. #11
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by xCid View Post
    Really don't see any problem with current drop rates for Primals. Ifrit can be killed easily under 10mins and Moogle under 20mins. These fights are not hours long, if Ifrit was 1-2hr fight I would expect drop rate to be better. I remember spending months and months camping HNM's for certain items in FF11, maybe even years.

    People who are 7/7 and want to turn in tots and nuts for stuff.....Really? You should be passing these to other people in your party in need of them. These items were implemented to balance out the random nature of the drops. They are ment to passed and stacked on 1 party member until he/she gets 10 or 20 and shouldn't serve any other purpose.
    The idea is everyone would gain totem/nut 100% every fight...that's why you could add an exchange system in order to keep people going to the fights since rather than relying on the pure goodness of people's hearts, they'd also have an incentive to keep helping once they hit 7/7.

    Also it isn't just 10 minutes. You have to farm the tapers needed and you need an 8 person party. Also fights have a cooldown between re-challenges as well as the fact you need to either anima to Grid between every run or run halfway across the world (this is why to hell with remove anima - although that's another debate).

    And if it was just 10 minutes? It still gets tedious after so many repeats due to the pure luck of drops.
    (0)
    Last edited by Wevlum; 03-21-2012 at 10:36 PM.
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books