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  1. #181
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by Sebazy View Post
    I'm not really sure how I could have posted my response in a more neutral way? You proclaimed that there were 'literally no downsides'. I begged to differ. I'm sorry if you find my disagreement offensive /shrug

    And sure, the trust system is a fair point towards making more content soloable. I'd argue that it's as much a system to allow players to get over group content and role anxiety as it is allowing players to simply avoid ever interacting with anyone else. The comparatively slow pace that Trusts clear at (and Squadron's were nerfed to with Barrage spam getting fixed) is there to make it preferable to run content with other players vs entirely relying on trusts.

    However I'd counter that point by highlighting just how many systems SE have put in to encourage precisely the opposite with plenty of carrots in place to encourage players use older content and interact with other players in the process. The Firmament was an absolute master class in keeping a dead hub alive whilst also pushing it as a social experience.
    I don't find it offensive, I just find it pointless. I also feel that in addition to your lack of neutrality for someone with no sides on this you seem to definitely have a heavy interest here or else you wouldn't have invested this much time in responses. I'm not against people offering opposing viewpoints either as long as they're meaningful. Your responses are barely a step up from the people that drop a "lolno" because everything you state has already been argued against. The faults of what you're trying to suggest have already been shown. You're being unnecessarily obstinate for no reason.

    You don't even understand the concept of players being in the same spot does not mean the same as players being social. I got my crafters to 80 via firmament, and I crafted in the firmament zone itself. I did a large portion of my gathering in the diadem. Do you know how many times it was dead quiet?

    A hide all other players toggle button would not change anything here. Your player will still be visible to others who don't have it on. You're still going to see shouts, yells and tells. You will still exist in game. It's honestly the best of both worlds.

    Again, take yourself and your fear mongering elsewhere. Adding this option to the game is not going to harm the social aspect of it. Your multiplayer game is safe.
    (0)
    Last edited by NekoMataMata; 07-03-2022 at 10:05 PM.

  2. #182
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by NekoMataMata View Post
    I don't find it offensive, I just find it pointless.
    Because I don't agree with you? I just like a good discussion as much as the next person. If I see someone posting something that I think is incorrect, I'll be tempted to respond to it, it's just that simple.

    It doesn't matter one bit if you were talking or stone dead silent whilst doing your crafting. What matters is that you were a body doing things. You're still a part of the scenery. Remove all the bodies and you've got one lifeless sad looking zone on your hands. Even if no one's actively talking, a hub area mid patch still gives off a vibrant feel compared to the same area in the depths of pre patch blues.

    I'll flip with a question of my own: If my point is so faulty, why isn't this a feature available in other big budget MMOs on the scale of Everquest, FFXI, WoW or such? The only thing I'm aware of that comes close was a bug in Rift.

    Spoiler: Because it's a counterproductive feature when viewed from a purely commercial perspective and sadly, given the money that goes into developing and maintaining these MMOs at their peak, commercial perspectives will always win in the grand scheme of things.
    (3)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  3. #183
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by Sebazy View Post
    Because I don't agree with you? I just like a good discussion as much as the next person. If I see someone posting something that I think is incorrect, I'll be tempted to respond to it, it's just that simple.
    Funny how earlier you said you weren't taking sides. Now you're stating that you felt my posts were incorrect. My posts are opinionated though and when it comes to opinions, there really isn't anything that's 100% correct. So by default here, you're acknowledging that you take sides, that you came here to push your perspective. Also I read your forum history and you do this all the time apparently.

    It doesn't matter one bit if you were talking or stone dead silent whilst doing your crafting. What matters is that you were a body doing things. You're still a part of the scenery. Remove all the bodies and you've got one lifeless sad looking zone on your hands. Even if no one's actively talking, a hub area mid patch still gives off a vibrant feel compared to the same area in the depths of pre patch blues.
    And adding this option to the game does absolutely nothing to detract from that. Only the people with this toggle turned on will have emptier areas with less bodies. This is the point I keep trying to hammer into your head. It's a toggle, if you want to see people then you will see them. It's not taking away from anything. A new player is not going to enter the game and see a complete ghost town, because even if players with the option toggled on can't see the new player, the new player can see them.

    I'll flip with a question of my own: If my point is so faulty, why isn't this a feature available in other big budget MMOs on the scale of Everquest, FFXI, WoW or such? The only thing I'm aware of that comes close was a bug in Rift.

    Spoiler: Because it's a counterproductive feature when viewed from a purely commercial perspective and sadly, given the money that goes into developing and maintaining these MMOs at their peak, commercial perspectives will always win in the grand scheme of things.
    Nice. Resulting to whataboutism. Just because WoW or FFXI(seriously do you expect FFXIV to have features that FFXI doesn't have considering FFXI is its predecessor) doesn't have these features doesn't mean it's not a good idea. If we all took that mentality then we'd be stuck in the stone ages. You have to innovate sometimes. Those who fail to innovate fall behind.
    (0)

  4. #184
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by NekoMataMata View Post
    Funny how earlier you said you weren't taking sides. Now you're stating that you felt my posts were incorrect. My posts are opinionated though and when it comes to opinions, there really isn't anything that's 100% correct. So by default here, you're acknowledging that you take sides, that you came here to push your perspective. Also I read your forum history and you do this all the time apparently.
    Actually I said I don't have a horse in the race - https://en.wiktionary.org/wiki/no_horse_in_this_race

    To be clear, a feature like this makes no difference to me personally because if I'm not in a duty I'm probably not logged in, I'm simply trying to explain to you why it doesn't make sense for SE to add it. If you want to take offence over simple development insight as to why your comment was incorrect then so be it.

    GLHF++
    (1)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  5. #185
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,004
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    This thread is proof enough why we need a hide all player option or at the very least a blacklist that actually blacklists players, lol.
    (3)

  6. #186
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,216
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    It's a fair request in all honesty. Even Yoshi himself had said they want to make the game more solo friendly, granted you can take that to just mean duties (doing them with NPCs), but if the solo aspect can be controlled in instances then perhaps they can be extended to other areas of the game as well.

    There may also be hardware reasons why you want to limit what is on the screen. Sure that's the player's issue if their computer isn't up to stratch, but alas some still play on potatoes.
    (1)

  7. #187
    Player
    MagicPeanut's Avatar
    Join Date
    Oct 2017
    Posts
    118
    Character
    Elli Nali
    World
    Jenova
    Main Class
    Dancer Lv 100
    Just bumping to add this Josh Strife Hayes video he uploaded a few days ago about why people choose to play solo. Personally, this is a response to those who say I shouldn't even be playing an MMO in the first place if I don't want to see other players.

    You can watch it here: https://www.youtube.com/watch?v=AcGe...oshStrifeHayes

    I still think this is an important issue so I just wanted to add more to this conversation. Sorry if you rolled your eyes seeing it pop up again. >.<
    (4)

  8. #188
    Player
    IckeDerTyp's Avatar
    Join Date
    Aug 2013
    Posts
    511
    Character
    Rhea Seren
    World
    Twintania
    Main Class
    Gunbreaker Lv 92
    I've found that disabling player names helps alot with immersion, that's something isn't it? ^^
    (1)

  9. #189
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Would a hide all option work during hunt trains? I mean I know the bodies are still in the map so it can't help congestion but what about rendering? Asking because it's disappointing that server natives can lose out on a hunt to wanderers when really, it should be the other way around.
    (2)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  10. #190
    Player
    GTK0HLK's Avatar
    Join Date
    Jul 2020
    Posts
    1,072
    Character
    Selene Halflight
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Cut n Dry.
    A QoL that should be, and frankly is standard in many mmos, or known mmos..,

    No one cares for the false equivalency of "Its an MMO"(Just like hub/session based Multi-player games arent mmos), or The anti-social and social nonsense. Let alone the Pointless, it takes resources that i, know nothing about how theyre even used/spread out anyways, but heres my man in the ring line to strawman.

    How I see it, it simply can be tied in to the status system. or a option that toggles a buff.
    How itd work.
    If its a status, it adds a ghost symbol, or wraith or what have you, and so those who do see you know.
    if Buff, it either has, or doesnt have a timer, that can easily be disabled by the player.

    When in cities, its full, and you wont see anyone.<though tbh, the whole generic npc looks, and nameless, could be a happy middle for some, but there would need to be a way to reduce numbers. so I guess no players. in the end.>
    when out in the world, sadly itll have to be ghost/nin level stealth. or increased visibility when in proximity to mobs/fate/etc when in the overworld<but this one is unlikely, and kinda ridiculous>
    So itll have to be party members, overworld alliance, Participants<those who had progess in a fate, or are close to it, or close to a hunt mob>

    <which frankly at that point, youd probably have to adjust the option in settings, be it invisible or ghosted.>

    other effects would have to be, unable to emote at, or emoted on.<people can still examine you, and you them, depending if visible. but names are hidden, and youll need to toggle with x on keyboard, or etc on console. since itll prioritize the world always, unlike how it is normally where players are prioritized, over npcs. so you aint losing ease of access to npcs you wanted in the first place.


    Simply put, a no loss, gain outcome.
    There will always be a time someone wants to interact with the world, but not have to seclude or deal with anything.
    and the majority WILL appreciate it when that time comes, asides from frequent users.

    personally, Id only use it late night/long into my play time, when Im winding down, or just happened to be "off" that day. and most likely "tone" people out literally, despite them being there.

    There are many options in how it could work out. and none of them have to tap people out completely.
    <we already have the option to basically disable chat, and chat would still exist. simply put, the visuals would be accessible, and tone out unwanted interactions, yet still exist in the MMO world, at times when we want it.>

    [Instances, Duties, and Social Zones wont have the option. like the repeating Saints Wake zones.]
    This QoL would only affect the overworld, and cities.[but will not affect visually players who dont have it toggled.]
    (4)
    Last edited by GTK0HLK; 10-20-2022 at 04:49 AM. Reason: damn, // for some reason posted in many words that have ' In it

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