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  1. #1
    Player
    Cleretic's Avatar
    Join Date
    Sep 2021
    Location
    Solution Eight (it's not as good)
    Posts
    2,992
    Character
    Ein Dose
    World
    Mateus
    Main Class
    Alchemist Lv 100
    They seem to want to do some low-key worldbuilding with this, which I love, and Sil'dih is a fantastic first choice for that. There being two other variant dungeons in the wings for 6.x suggests to me that they're focusing on the pasts of the three core city-states, which is even better.; we're likely going to be seeing Gelmorra and probably either pre-Limsa La Noscea or early Limsa.

    To me the only disappointing part is that it seems to be branching but not randomized. That, I don't think, is gonna work out how they want it to; that sounds like we're gonna see all but the 'most efficient' path get completely abandoned about three days after the content's launched.
    (7)
    Last edited by Cleretic; 07-03-2022 at 05:35 PM.

  2. #2
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Cleretic View Post
    They seem to want to do some low-key worldbuilding with this, which I love, and Sil'dih is a fantastic first choice for that. There being two other variant dungeons in the wings for 6.x suggests to me that they're focusing on the pasts of the three core city-states, which is even better.; we're likely going to be seeing Gelmorra and probably either pre-Limsa La Noscea or early Limsa.

    To me the only disappointing part is that it seems to be branching but not randomized. That, I don't think, is gonna work out how they want it to; that sounds like we're gonna see all but the 'most efficient' path get completely abandoned about three days after the content's launched.
    Correct me if I'm wrong here but the way I understood it, branching paths only exist for the story version that you can solo. Higher difficulties only feature a single patch.
    (7)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Cleretic View Post
    To me the only disappointing part is that it seems to be branching but not randomized. That, I don't think, is gonna work out how they want it to; that sounds like we're gonna see all but the 'most efficient' path get completely abandoned about three days after the content's launched.
    This was my key concern as well.

    The path being "based on player actions," moreover, could be rather irritating, depending on its form. "Oh, someone accidentally baited the charging boss into the pillar? Guess we're stuck taking the pillar-as-bridge to that next area now; the normal on-win path is now locked out." Even if you were to end up with both paths in such cases, it could easily narrow quickly into a "best route" that quickly changes would-be variance into just another initial hurdle.

    __________________

    Main hope: I want mechanics from which difficulty isn't so short-lived as those we can just learn our way around the once and can basically automate thereafter. Something for which the execution itself is difficult to perfect, but doesn't quite require (i.e., isn't balanced around) perfection, either.






    Quote Originally Posted by Saraide View Post
    Correct me if I'm wrong here but the way I understood it, branching paths only exist for the story version that you can solo. Higher difficulties only feature a single patch.
    That's correct. I think the main concern there is stuff like any Relic grind tie-ins, which are certainly going to force more optimization than basically-only-intrinsic-rewards side-content. Virtually no difficulty plus further conflict-inducing knowledge gaps would just make Variant Dungeons a more... contentious form of regular dungeons, at that point. Well, hopefully they won't thus be linked, at least in the form we're guessing Variant Dungeons will take.
    (1)
    Last edited by Shurrikhan; 07-03-2022 at 05:47 PM.

  4. #4
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,556
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Cleretic View Post
    To me the only disappointing part is that it seems to be branching but not randomized. That, I don't think, is gonna work out how they want it to; that sounds like we're gonna see all but the 'most efficient' path get completely abandoned about three days after the content's launched.
    I'm less concerned with this point since I can just go in solo in the story mode to take another path. I believe that mode can also be matched, and just won't hold to roles, so it won't really matter too much if grouping trends toward one path. We won't miss out on side areas like we do now until we can unsync a dungeon.
    (1)