Quote Originally Posted by Treesus View Post
Never said either version was actually difficult, but at least within the rework I feel like im...actually doing stuff. Old summoner was boring in a solid 80 percent of content and felt more braindead then even dancer outside of trying to pay attention to the cast bar. The over reliance on dots was the most un-fun part of any class at the time imo. Now I actually go out of my way to pay attention to what summons I have left in this round when running around a dungeon. Far more engaging then "mmm yes, throw dots. Spam button". But go off fam. After lvling it from 1 to 80 on 3 different characters, id say the only one to have a worse lvling experience was blackmage. The only time summoner felt even slightly engaging was maxed content, and even then, it only felt that way due to still learning fights and managing cast bars. While new summoner is by no means hard, its far more engaging. And the feeling of at least being engaged by the job is going to make it feel more difficult.
Can't seem to like this enough.

DoTs were definitely the worst part (after the pets). Then there was that whole ruin stacking thing you built up for when you needed some maneuverability or had to fill in some space between trances. It was all a clunky process. You wouldn't even use titan because the shield didn't give a stack. What was the point of being summoner if you didn't use all your summons? I don't understand how anyone can say things were better when something like that was going on.

The revamp streamlined that and basically add more trances and let you decide when to use them. The best part was getting full control of our DPS and that handy shield.


I love the fear of DRG being treated like summoner when it's not even broken or makes use of pets. If anything, they're tidying a few things up in the name of future-proofing.