The issue with tying the relic weapons to something as silly as The Gold Saucer is exactly that. These weapons are supposed to be cool, legendary, stunning, the height of whatever you believe a cool weapon should be, and yet as someone else stated chances are we'll be getting something like paper planes for Sage, so on and so forth.
That doesn't mean every design of every relic has been satisfactory or cool but the idea behind them was still something very serious. Now we have to backtrack and skip through a bunch of BS just to get a weapon we're not interested in. Which btw, this isn't how you get players to go back and experience a story that you put your hardwork into. As literally everyone in this thread is saying, "you can just skip through them" sounds pretty counterproductive if the whole reason you linked the two in the first place is so players can exp the story.
This also sounds a lot like we're not getting any expedition content, which is a major blow if you ask me. Not only was it fun, different, and otherwise engaging content but it provided a way for players to experience new open world zones that actually gave you stuff to do and nice rewards for doing so. Objectively speaking it wasn't a bad thing to have in the game, they simply just needed to fix it up a bit. Bozja fixed a lot of the actions and fate nonsense in Eureka but sacrificed the looks. If they could somehow get a proper balance of both, the next zone could have been really fun for a lot of people.
But alas EW seems to wanna keep this lighthearted tone of "adventure" going on. I'm all for dialing things back a bit and having FUN but once again, there needs to be a balance. They should have never went with the decision to link the two, if kept separate this thread wouldn't even be a topic of conversation and both parties would most likely be happy or mildly happy at the least. Hilde ppl get their new quests and relic people get their legendary relic free of any casual happy fun times.

Reply With Quote







