it all depends on the lasting of these new things, if you can complete the quests in less than a day its not much tbh
Can't judge anything until it's all released. Savage dungeons sound fun though. They haven't really made hard modes of dungeons since HW right? And most of the current "hard" mode dungeons are all super disappointing due to power creep.
I am going to be very cautious with Island Sanctuary. It could be an interesting thing to do but I don't know what their goal with it is other than as solo side content with a bit of socialization if you want. Seems like it is meant to be self-contained which may or may not appeal to a lot of players.
To be fair the "Hard" dungeons are hard in name only as a new version of the older dungeon. They were never meant to be difficult content.
going to hold my breath until it release. seems interesting but like someone said depends on how long it will last. if the savage dungeons have different path then people will take the path that it easier than and dont forget what type of rewards after completing it
for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?
Ok now they got my attention with this Live Letter. Variant/Criterion and Island Sanctuary are both sounding more solid than I was expecting. Finally got some of the things people have been asking for like branching paths and multiple difficulty levels in dungeon content, and we're getting 3 of those variants in 6.x series while they still work on deep dungeon separately. Island sounds like it has enough going on that you can spend a lot of time there and treat it like your main content if you are the kind of person that likes Animal Crossing sort of activities. This is good stuff now.
Glamour Dresser space doubled!
We can request repairs for gear in duty!
THE HYPE!
I hope they do savage version of some dungeons we have already
Savage sastash,aurum veil,vault,bardam mettle,sohm al hard,the burn etc etc so many cool ideas
Out of all the stuff, variant dungeon has my attention. With DSR's AU story and this feature having a CYA element, maybe they're experimenting with branching stories since technically you can just New Game + the branch you miss.
Looking like a good patch, the criterion dungeon looks way better than I expected. Solo mode, party mode, savage mode, & multiple paths.
Rest of the content seems alright too, the usual staples of raid, trial, dungeon which are all good usually. Island Sanctuary looks, maybe not better than I expected, but certainly different and potentially more involved than I expected.
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