It really doesn't matter how a free company gets redefined and what member requirements you put on a free company to retain a house it has purchased. Players intent on owning the house will always find a way to keep meeting those requirements.
Easiest way is to form a "cesspool guild". Just keep randomly inviting more and more players. Enough will accept to meet the requirements.
After all, the FC Master is under no obligation to grant any FC member access to the house, garden(s), or workshop, or share anything produced with the FC members. The FC Master can choose to keep it all. The members can join and leave, oblivious to the company credits they're generating for the FC Master to use to make more gil for personal use.
How has increasing the requirements for FC house ownership improved the situation in that case? It hasn't.
On the other hand, if SE increased the supply of houses to meet demand there would be no reason for players to make shell FCs unless they were looking for workshop access. Most might like the idea of having a workshop but they'll never do it - it's too expensive and time consuming to get airships and submersibles set up even if you're an omnicrafter capable of building all the parts. It's worse than gardening, which is another piece of content that many players claim they need access to but then given access rarely (or more often never) use.
All these threads complaining about players "cheating" the system (which they aren't because SE specifically left the option open to them) does is divert attention away from SE so they're not under pressure to improve the system. Continuing to attack each other is not going to result in houses appearing out of thin air.



Reply With Quote




