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  1. #21
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,024
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Oh deer.

    /10char
    (1)

  2. #22
    Player
    AngeliouxRein's Avatar
    Join Date
    Sep 2018
    Location
    Gridania
    Posts
    312
    Character
    Angelioux Hymnwesfv
    World
    Halicarnassus
    Main Class
    Miner Lv 90
    Quote Originally Posted by Sililos View Post
    snip
    This whole post is kind of a bold assumption...

    SMN from ARR to ShB always had a healthy amount of us playing the job. In fact, it was one of the more popular jobs back then. Happily, a decent portion of this player base mained it even. I miss it everyday as it was the one dps job that I actually loved to play and never got bored of. There are players who like chaotic jobs with nuances, quirks and all simply because we find it fun. To act like we all want everything to be simple in the name of ease of big DPS is bold and even silly to think all of us think the same. There was a time when I wasn't on these forums as much myself simply because I had at least three jobs in this game I loved but my silence seemed to have cost me and others those jobs. And the longer you stay silent in this game, happily playing, the more the other crowd comes in screeching about something being to hard, or not good enough for their playstyle with little to no care about those who love it the way it is.

    Moving away from your comment...

    We have far too many jobs for people to keep asking for every role to be simplified. There should be enough jobs in this game for a variety of playstyle to where every type of gamer can find a job they love and stick to it. Not us constantly having to fear a new expansion to see if our favorite job will be gutted because someone can't be bothered to play a different role for whatever reason. Nevermind a job having changes brought to it randomly in an expansion and nothing to replace what was taken. It just always feels bad =/

    I said it once and I'll say it again, I definitely took it for granted to play games where developers never touched the current jobs and instead created new ones based on people's feedback on their issues with the current jobs. The only thing we had to worry about was something getting overly nerfed or buffed.
    (18)

  3. #23
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,756
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by anhaato View Post
    You're not held at gunpoint forced to optimize anything in this game. Job complexity is 100% optional difficulty. It would placate those of us who don't want to fall asleep during roulettes without necessarily needing to introduce an entire new midcore mode of content (though that would be nice too), while everyone else still has the liberty to play at as suboptimal a level as they want. If you want to do the absolute bare minimum dps you have the freedom to do so already, just looking at the number of curebots you get in your average daily roulette runs that you still manage to clear with.

    Unless the additional things you're asking for are just ineffectual button-mashing to keep you busy that doesn't actually speed up a run, you would just be further exacerbating the problem of do-nothing healers in roulettes by making the gap wider between a good healer and a bad healer.
    (2)

  4. #24
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Fawkes View Post
    Unless the additional things you're asking for are just ineffectual button-mashing to keep you busy that doesn't actually speed up a run, you would just be further exacerbating the problem of do-nothing healers in roulettes by making the gap wider between a good healer and a bad healer.
    the only way to solve the problem of do-nothing healers is literally a trait that just pulses aoe damage. why bother designing jobs around people who intentionally sandbag the party
    (26)

  5. #25
    Player
    pikalovr's Avatar
    Join Date
    Feb 2021
    Posts
    291
    Character
    Pikalovr The-shocking
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Fawkes View Post
    Unless the additional things you're asking for are just ineffectual button-mashing to keep you busy that doesn't actually speed up a run, you would just be further exacerbating the problem of do-nothing healers in roulettes by making the gap wider between a good healer and a bad healer.
    you act like that isn't already an issue you can immediately tell when a healer WHM for example is and isn't holying packs or using assize or isn't using cure 2 etc.. yes the bad players should be forced to actually learn how their buttons work by LEVEL 90 it's the bare minimum that should be required. and story content is so braindead that even with healers not DPSing is still clearable just like you can clear any dungeon with legit 4 of any role if you really wanted to
    (11)

  6. #26
    Player
    pikalovr's Avatar
    Join Date
    Feb 2021
    Posts
    291
    Character
    Pikalovr The-shocking
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    WHY DOES IT SEEM LIKE MOST OF THE COOMUNITY WANTS COMBAT TO DEVOLVE? THE POINT OF EXPANSIONS AND HIGHER LEVELS IS FOR COMBAT TO EVOLVE AND FEEL FRESH I SHOULDN'T LOOK AT A KIT FROM 80-90 AND GO WELL I GUESS I GOT 2 MORE BUTTONS TO HIT ON CD IG. I SHOULD LOOK AT A JOB FROM 80-90 AND ACTUALLY THINK ABOUT HOW I SHOULD BE USING THESE SKILLS AND HOW THEY WOULD FIT IN POTENTIAL UPCOMING FIGHTS. OR HOW THEY'LL SYNERGIZE WITH DIFFERENT JOBS ETC...
    (22)

  7. #27
    Player
    anhaato's Avatar
    Join Date
    Jul 2021
    Posts
    484
    Character
    A'nhaato Tia
    World
    Ultros
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Fawkes View Post
    Unless the additional things you're asking for are just ineffectual button-mashing to keep you busy that doesn't actually speed up a run, you would just be further exacerbating the problem of do-nothing healers in roulettes by making the gap wider between a good healer and a bad healer.
    Don’t care
    (19)

  8. #28
    Player
    anhaato's Avatar
    Join Date
    Jul 2021
    Posts
    484
    Character
    A'nhaato Tia
    World
    Ultros
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Sililos View Post
    It also goes both ways.

    The easy solution is to have some jobs that are hard, and some jobs that are easy, best of both worlds.
    The problem's there?
    1: We will end up with a significant number of people playing the easy jobs with relatively few on the difficult, path of least resistance is something even hardcore raiders go with 'easiest path to get the job done'. I think you will find that many who want easier, dumbed down jobs are at the top of the game.
    2: Whenever there are easy jobs, people like OP assume others are getting a free pass while they are choosing a job that 'requires thinking', and demand all jobs be as difficult as they think they should be. The "I want to be the only one able to play my job so i can be special" mindset, much like op is doing with this topic, well sorry, its a MMO, they HAVE to cater to everyone as that's how they make their money, if only a small number are able to play due to demanding the game be as difficult as they want, then the game will fail. Difficulty is fine when a games finding its feet, but ease of use for everyone is the standard, and a requirement once a game becomes large. (Especially when there are shareholders leeching literally every cent out of the game possible, it makes the game need too adapt too what will accommodate as many players as possible, difficulty does not do that.)

    So yeah, sorry, despite how much OP and those like them want it, the game wont become more difficult, we just saw them dip their toes in the water with more difficulty with the Dragonsong reprise and they are now rapidly saying no, that was too much and they wont do that again.
    If you want more difficult jobs, FFXIV may not be the game for you, its well past that stage of its life as a MMO, and people like OP wont allow there too be both easy and difficult jobs.
    1. Hi I cleared TEA, AMA
    2. Effort deserves reward
    3. Source: dude just trust me
    4. I know you’re not new, but you’re acting like it
    (13)

  9. #29
    Player
    EnigmaticDodo's Avatar
    Join Date
    Jan 2019
    Posts
    391
    Character
    Maetimoht Berkbraena
    World
    Gilgamesh
    Main Class
    Arcanist Lv 51
    I really respect you guys for trying to hold the line on this game not becoming just press 1 button city, but the people who prefer easy street are much louder than you are and will come at you with the most asinine excuses all day long until you give up. I don't want to say it's a meaningless effort, but my god, it's tiring.
    (31)

  10. #30
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by EnigmaticDodo View Post
    I really respect you guys for trying to hold the line on this game not becoming just press 1 button city, but the people who prefer easy street are much louder than you are and will come at you with the most asinine excuses all day long until you give up. I don't want to say it's a meaningless effort, but my god, it's tiring.
    If it means anything, the crowd that wants job diversity to return is louder than it was in ShB.
    (21)

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