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  1. #1
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,281
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Loading screens are only an issue if you're still running the game on a HDD - with a SSD though zones load up extremely fast (I reinstalled the game with Win 10 on a SSD a few months ago and was blown away by how quickly zoning is, so making it moot).

    As for your comment about them being "coherent places", what exactly do you mean by that? The three cities are full of players regardless - so, why is this an issue? Please help a kitty out here!
    (2)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  2. #2
    Player
    Xbob42's Avatar
    Join Date
    Mar 2011
    Posts
    230
    Character
    Sentinel Smith
    World
    Ultros
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Enkidoh View Post
    Loading screens are only an issue if you're still running the game on a HDD - with a SSD though zones load up extremely fast (I reinstalled the game with Win 10 on a SSD a few months ago and was blown away by how quickly zoning is, so making it moot).

    As for your comment about them being "coherent places", what exactly do you mean by that? The three cities are full of players regardless - so, why is this an issue? Please help a kitty out here!
    Loading screens being fast are still loading screens -- an interruption of gameplay for technical purposes. The less you have, the more coherent (that is, unified, whole) the experience is, the more coherent a city is. It feels like one continuous place that exists as that place. Like Lihtleits above me says, looking down at the lower decks from the upper decks and seeing it completely empty when it's most certainly not is just this weird layer of abstraction that makes the city feel less alive, and less like a real place. And by real place I mean a physical space that makes sense within the game, not a real-life place.

    It's the same reason why being able to run right out of Limsa right into La Noscea in 1.0 was cool. It makes the world feel bigger, more connected, like it has a sense of scale, like monsters exist right outside the city gates and could get inside and thus guards and stuff make more sense, there's both big and small reasons why I like it. But I also fully understand, as I said in my original post, that something like this probably won't make a return, and without being able to mount to leave the city quickly, would probably just slow the game down for newer players. Zone transitions that move you a great deal of distance are more sensible than arbitrary ones like in the cities. And I'm fine with that, I don't need a return to it since it would likely be a big undertaking. I only want it for the cities because it still feels like a hold-over from the old days and does not match the modern design of other cities in the games.

    Even just atmosphere, seeing folks in the Upper Decks doing stuff during a Halloween events would get me talking to them and make me curious, little stuff like that is important to me.
    (3)