Quote Originally Posted by tearagion View Post
"Perfectly executing" a SMN rotation is a joke, the whole job is a joke. Sprinkling in some oGCDs won't fix how thoughtless and garbage the core rotation is. It basically needs another rework to not be the job-for-lobotomy-patients.
Yes but Also in shb smn Is not difficult at all: we had 4 instant spell + 4 ruin 4 (and an entire instant phase). Only "difficult" was the dot but we had tri-disaster for a instant reboot or the hated ghosting. Currently the smn Is ok, but is ok to be a class at 70. Smn needs more freedom (starting from releasing the carbuncle from transformations to releasing phoenix hot + heal have an effective commitment even to utilities without being brainless), add more ogcds to make the phases more busy, add benefit add actions that actually bring benefits to the rotation such as carbuncle actions that released ruin 4 and therefore force us to have more attention (currently except the 4 fester under buff there is nothing else that effectively benefits the rotation if not thinking if the boss moves or not) maybe one or two ogcds that allow after x stack to be able to unlock a spell that reduces the cast time by 2.5 seconds for x time but at the same time introduce cast time to titan and bahamuth ( first example that came to my mind) stupid example but its what I mean by benefits to rotation (in this case of movement) or literally introduce an old shb ruin 4 which is a dmg burst ogcd. however, all without having to upset a class that after all is not bad, it's just that it is 10 levels less than the others.