Results 1 to 10 of 14

Hybrid View

  1. #1
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    I strongly disagree that Summoner shouldn’t have Resurrection, and if you do get rid of that, then Red Mage should have their raise spell removed as well. I’ve saved a lot of runs as a Summoner because of my ability to raise before; I’ll be genuinely annoyed if that’s removed.
    (2)

  2. #2
    Player
    stellahawke's Avatar
    Join Date
    Dec 2021
    Posts
    27
    Character
    Stella Clegane
    World
    Exodus
    Main Class
    Botanist Lv 90
    Quote Originally Posted by MellowMink View Post
    I strongly disagree that Summoner shouldn’t have Resurrection, and if you do get rid of that, then Red Mage should have their raise spell removed as well. I’ve saved a lot of runs as a Summoner because of my ability to raise before; I’ll be genuinely annoyed if that’s removed.
    the devs all ready know this rework is controversial. and know that if they take resurrection out would be to far. doing this will basicly make the class useless and the only classes people will really bring in end game content would be redmage and blackmage. redmage cuase its utility and blackmage cause damage. smn has none of that.

    also the skills have a huge flaw. that lack of aetherflow in the actual game play. you only have 2 so why use it on healing then do more damage. it is basically a button one will never use in actual gameplay. cause if there is not enough healing that is the healers fault.

    on a different note


    an actual fix would be more hard casts, phoenix and bahamut have different rotations, old ruin 2 a version of old ruin 4 with stacks to mitigate the hard casts, and more ogcds. i would be ok with smn instead of picking all 3 smns at once in-between each demi. you pick one primal to use during it. like. you start out with 1 primal > bahamut > phoenix > 2nd primal >bahamut > phoenix > 3rd primal > bahamut > phoenix >pick any of the 3 primals to start again. (along with ogcd weaving skills. and having more open gcds during primal so its not as ridged so it can be pushed back abit without heavy damage loss for specific mechanics.)

    doing it this way makes the actual choice of which primal to use that much more impactful and you can still stick to the legacy of the old smn but also rid of the ruin span during the down time (even though current smn is just ruin spam in different names) also this removes alot of the flashbangs but keeping the flashiness of it
    (6)
    Last edited by stellahawke; 06-15-2022 at 06:17 AM.

Tags for this Thread