Quote Originally Posted by LisSquid View Post
Except that's not how it is presented at all. There's a way to construct time in a narrative, and by the content of the quests, the way the characters behaved, and the overall quality of the filler didn't feel like we were helping it along. It felt like a hard break.

It wasn't like in Shadowbringers where you help prepare the Talos, for instance. Side by side they barely compare.
I am guessing SE wanted to avoid getting into the detail of helping someone build a space ship engine. We already crossed into sci-fi territory in what is supposed to be a fantasy game with swords, shields and bows. To go into detail about engines and help one be upgraded might have gone too far. I am surprised it still ended up feeling like a fantasy game when what we were doing took place in space.