those were the old prices for houses
they decided to do away with that idea
don't know why
those were the old prices for houses
they decided to do away with that idea
don't know why
How does that improve the system? You'd end up with truly empty wards because only a small percentage of players would be able to afford a house while the demand would remain, building resentment because the average player would be locked out of content. For some of us, your suggested prices would not be a problem. For 95% of the player base, they would.
Content should not be reserved for the rich or the RMT gil buyers.
Because the legacy players who could afford those prices and were interesting in having a house had already gotten one. The wards were half empty.
Lowering the prices was needed to fill the wards to try to create those neighborhoods they dream of that have never really appeared even when wards are full.
The first price adjustment was in patch 2.3, 7 months after housing was added to the game. It kept the tiered pricing based on worlds but significantly lowered the maximum prices (some worlds had maximum prices lower than what we have today).
The second price adjustment was in patch 3.3, when the pricing was standardized across all worlds (hitting a middle ground between the lowest and highest world prices). Then in 6.1, they removed devaluation so houses will only be sold at the previous maximum price.
Some rich players overestimate just how much gil the average player has. Or they're looking to turn content into some sort of fancy prestige system so they can show off. That sort of BS never makes for a good game experience.
It's not gonna be empty but plots will be available to those who will achieve it.
The rich is rich for a reason, they worked for it. It's not like you need gil to have gil in this game. You can make gil in game if you truly grind for it.
You're not locked out of content, you just have to work for it. It's like saying you're locked out of content because you're not a triple legend, but you don't put any work to prog the raid. Like I said, let it become an endgame, long-term, optional content. That is, if they cannot make more wards, just make it a lot harder to acquire to make more sense of the scarcity.
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