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Thread: 6.2 Dragoon

  1. #21
    Player
    darkdyllon's Avatar
    Join Date
    May 2017
    Posts
    71
    Character
    Darkdyllon Scarab
    World
    Cerberus
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Amenara View Post
    As a casual DRG player I wouldn't mind if they got rid of the buttons for Fang and Claw and Wheeling Thrust and put them on their respective combo button. That being said I am worried that Life Surge gets deleted akin to how Kaiten was and full thrust turned into an Auto Crit because making jobs synergize less with the design path SE has chosen is pretty par for the course for them.
    my main issue is when are they finally gonna realize that this shit with "let's change jobs each major patch" isn't going to work in the long term.
    people are already anxious about the next 2 jobs that are on the chopping block (AST and DRG) SAM is currently still going strong in the outcry over Kaitens removal and just the general direction.
    why not pool all of these reworks for 7.0, that would atleast avoid another endwalker job trailer disaster, where the only thing you would be interested in is ... reaper and sage, since the rest is basically more of the same.
    only things that will stand out is the new actions added (like confiteor 2,3 and 4 for Paladin or monkey flip for Warrior)
    this way players won't be blind sided by the random change (like Kaitens removal and the job feeling like it's hitting with foam swords)

    also 1 very important thing that honestly, FF14 desperately needs.
    an PUBLIC TEST SERVER! not talking about an PTS for actual content, just for testing job balancing, inbetween each major patch they'll add the proposed changes to an PTS and from there people can test them out (because honestly, some on the balance discord are 100x more knowledgable than the actual SE job balance staff)
    this would fix a lot of issues right from the get go. (also anything you do won't transfer to the actual game obviously)
    (5)

  2. #22
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    985
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    I don't play DRG aside from leveling it each expansion but I can imagine them turning DRG aoes into circles. SE logic: "War cone bad, old AST bad, Sam cone bad, not a circle? bad". It's sad because you know it isn't entirely impossible from prior experiences in this game.

    As a former pre-ShB AST main (funny how they can't stop changing it so many years later), and from the general SAM discontent around these parts, I'd temper your expectations and assume it will not be an appreciated change.
    (3)

  3. #23
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by butchersblock View Post
    I am not angry, I am disappointed.
    At me?
    Do you think that three dmg cd's is fun?
    I really think that either Lance Charge could go or Battle Litany and Dragon Sight could be merged.

    Quote Originally Posted by Mesarthim View Post
    I don't play DRG aside from leveling it each expansion but I can imagine them turning DRG aoes into circles. SE logic: "War cone bad, old AST bad, Sam cone bad, not a circle? bad". It's sad because you know it isn't entirely impossible from prior experiences in this game.

    As a former pre-ShB AST main (funny how they can't stop changing it so many years later), and from the general SAM discontent around these parts, I'd temper your expectations and assume it will not be an appreciated change.
    I kinda liked moving around and lining up the AoE on SAM.
    But I am also not too fuzzed about the circle thing, I view it as a convenience thing.

    I care more about single target rotations too, AoE is just dungeon trash stuff.
    But yeah imho I think people made too big of a deal out of the circle AoE changes, ultimately it's not the same thing as removing stuff or whatever.
    It wasn't exactly a pressing issue or anything I ever thought of but I am not really upset about it either.

    They did the same on MNK too and I do prefer it, part of that might be the faster gcd too tho.
    (1)
    Last edited by Kolsykol; 06-18-2022 at 06:35 AM.

  4. #24
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kolsykol View Post
    At me?
    Do you think that three dmg cd's is fun?
    The entire point of DRG is the intensive weaving, so yeah?
    (2)

  5. #25
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by ThorneDynasty View Post
    The entire point of DRG is the intensive weaving, so yeah?
    To me weaving damage skills and damage buffs are very different tho, I don't find weaving Lance Charge particularly fun.
    Life Surge can be fun because of the crits it's a directly more impactful thing.
    But I find weaving three damage buffs to be a bit weird and meh because you're weaving so much that doesn't have any real direct feedback.

    Weaving Nastrond or Wyrmwind Thrust on the other hand does have direct feedback and is fun to weave.
    (1)

  6. #26
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kolsykol View Post
    To me weaving damage skills and damage buffs are very different tho, I don't find weaving Lance Charge particularly fun.
    Life Surge can be fun because of the crits it's a directly more impactful thing.
    But I find weaving three damage buffs to be a bit weird and meh because you're weaving so much that doesn't have any real direct feedback.

    Weaving Nastrond or Wyrmwind Thrust on the other hand does have direct feedback and is fun to weave.
    Fair enough. But the short cooldowns do help the job engagement between bursts, while the long ones helps keep the burst busy. And both add alignment consideration compared to a fire-and-forget ability like Wyrmwind Thrust which does a whole lot less for the overall rotation. I could see some of the cooldowns be replaced, but I mean replaced by something equally engaging, not just removed wholesale.
    (2)

  7. #27
    Player
    Chris310's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    21
    Character
    Emil Villeneuve
    World
    Zodiark
    Main Class
    Paladin Lv 90
    Quote Originally Posted by WlyemR View Post
    Lines are built so deeply into DRG that it has become its entire identity
    I mean, the identity is "spear user". You can't really swing a spear in circles efficiently
    (5)
    "No matter how dark the night, morning always comes."

  8. #28
    Player
    Roxus's Avatar
    Join Date
    Apr 2012
    Location
    Shirogane
    Posts
    181
    Character
    Ryuuko Souha
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Chris310 View Post
    I mean, the identity is "spear user". You can't really swing a spear in circles efficiently
    To be fair katanas aren't supposed to be used for primarily thrusting, either. It's doable but not efficient.

    On the topic, I just expect them to pare down skills they deem "extra". Dragonfire Dive, Life Surge, Merging Wheeling and Fang, off the top of my head. Lance Charge could be removed. Auto crits and potency shifts away from your Life phase.
    (2)
    Last edited by Roxus; 06-19-2022 at 04:47 AM.

  9. #29
    Player
    Chris310's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    21
    Character
    Emil Villeneuve
    World
    Zodiark
    Main Class
    Paladin Lv 90
    TBH I fully expected Stardiver to be a flip-over from Dragonfire Dive and I personally wouldn't mind if that's where they went with it. Culling slots for skills you're using once or twice per minute is IMO the least sacrificial way to trim the amount of buttons if that is necessary.
    (0)
    "No matter how dark the night, morning always comes."

  10. #30
    Player
    CasterSvarog's Avatar
    Join Date
    Jul 2021
    Location
    Limsa Lominsa
    Posts
    80
    Character
    Kristina Svarog
    World
    Siren
    Main Class
    Pictomancer Lv 100
    It's occurred to me, if Life Surge gets removed like a lot of people expect, people who started with Lancer are gonna be even more bored then they already are. Like seriously, 26 levels of pressing two buttons total is gonna kill early game retention so fast.

    Also if they turn Dragonfire Dive into an Aoe jump i'm gonna be furious.
    (1)

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