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Thread: 6.2 Dragoon

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  1. #1
    Player
    butchersblock's Avatar
    Join Date
    Apr 2022
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    150
    Character
    Jinn Goda
    World
    Twintania
    Main Class
    Marauder Lv 41
    Quote Originally Posted by Kolsykol View Post
    Maybe a controversial opinion, but I actually think DRG could lose a dmg cd.
    I think three are perhaps too many not to mention Dragon Sight needs to target swap, I mean if people want to keep Dragon Sight because it's more unique then maybe just buff its damage and/ or make it a shorter cd or even just give Battle Litany a damage buff or merge Dragon Sight and Battle Litany into one buff I dunno there's so many different things that can be done.

    DRG is already really busy having three cd's just feel a bit much.
    I am not angry, I am disappointed.
    (5)

  2. #2
    Player
    Kolsykol's Avatar
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    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by butchersblock View Post
    I am not angry, I am disappointed.
    At me?
    Do you think that three dmg cd's is fun?
    I really think that either Lance Charge could go or Battle Litany and Dragon Sight could be merged.

    Quote Originally Posted by Mesarthim View Post
    I don't play DRG aside from leveling it each expansion but I can imagine them turning DRG aoes into circles. SE logic: "War cone bad, old AST bad, Sam cone bad, not a circle? bad". It's sad because you know it isn't entirely impossible from prior experiences in this game.

    As a former pre-ShB AST main (funny how they can't stop changing it so many years later), and from the general SAM discontent around these parts, I'd temper your expectations and assume it will not be an appreciated change.
    I kinda liked moving around and lining up the AoE on SAM.
    But I am also not too fuzzed about the circle thing, I view it as a convenience thing.

    I care more about single target rotations too, AoE is just dungeon trash stuff.
    But yeah imho I think people made too big of a deal out of the circle AoE changes, ultimately it's not the same thing as removing stuff or whatever.
    It wasn't exactly a pressing issue or anything I ever thought of but I am not really upset about it either.

    They did the same on MNK too and I do prefer it, part of that might be the faster gcd too tho.
    (1)
    Last edited by Kolsykol; 06-18-2022 at 06:35 AM.

  3. #3
    Player
    ThorneDynasty's Avatar
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    Oct 2021
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    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kolsykol View Post
    At me?
    Do you think that three dmg cd's is fun?
    The entire point of DRG is the intensive weaving, so yeah?
    (2)

  4. #4
    Player
    Kolsykol's Avatar
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    Jul 2015
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    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by ThorneDynasty View Post
    The entire point of DRG is the intensive weaving, so yeah?
    To me weaving damage skills and damage buffs are very different tho, I don't find weaving Lance Charge particularly fun.
    Life Surge can be fun because of the crits it's a directly more impactful thing.
    But I find weaving three damage buffs to be a bit weird and meh because you're weaving so much that doesn't have any real direct feedback.

    Weaving Nastrond or Wyrmwind Thrust on the other hand does have direct feedback and is fun to weave.
    (1)

  5. #5
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
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    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kolsykol View Post
    To me weaving damage skills and damage buffs are very different tho, I don't find weaving Lance Charge particularly fun.
    Life Surge can be fun because of the crits it's a directly more impactful thing.
    But I find weaving three damage buffs to be a bit weird and meh because you're weaving so much that doesn't have any real direct feedback.

    Weaving Nastrond or Wyrmwind Thrust on the other hand does have direct feedback and is fun to weave.
    Fair enough. But the short cooldowns do help the job engagement between bursts, while the long ones helps keep the burst busy. And both add alignment consideration compared to a fire-and-forget ability like Wyrmwind Thrust which does a whole lot less for the overall rotation. I could see some of the cooldowns be replaced, but I mean replaced by something equally engaging, not just removed wholesale.
    (2)