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  1. #61
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Hyperia View Post
    2 totems per kill is a special case, they do that when they know they have gone overboard on a fight difficulty or time wise. It’s normally 1 totem per clear.
    EX3.
    Overboard on difficulty...
    Hmm...

    Lol.

    Yeah it's normally 1, I can see if you buy weapons for a bunch of different jobs instead of relying on the chests but honestly I think 99 totems over the course of an expansion isn't that bad.
    But I kinda view it as the big mount you get after collecting all of them as the real reward.
    And that's not a thing until towards the end.

    Quote Originally Posted by Seger View Post
    Welcome to MMOs.

    People should just stop pretending this game is single player when clearly is not.

    You group up, you kill stuff, loot drops, you roll... that's a core MMO concept.
    Personal loot is a thing in lots of MMO and something I personally want to see.
    There would still be RNG involved with mounts tho and I wouldn't mind them being something the group rolled for still even with personal loot.
    I think the way the mounts work is totally fine, mounts should have at least some semblance of rarity to them and that does mean that they will either involve luck or time investement.

    When there's no such thing everything kinda loses its meaning.
    (0)
    Last edited by Kolsykol; 06-17-2022 at 08:50 PM.

  2. #62
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Hyperia View Post
    2 totems per kill is a special case, they do that when they know they have gone overboard on a fight difficulty or time wise. It’s normally 1 totem per clear.
    I can see fight length as an argument for hades ex because of how much downtime there is with nothing happening because that's pretty draining. But for diamond ex and endsinger ex that wasnt really the case. They just gave 2 totems for no real reason. Something I'm very glad about tbf but I wouldnt say the current system justifies those cases. To be clear however I would change the current system there instead of following it more strictly.
    (0)

  3. #63
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Saraide View Post
    I can see fight length as an argument for hades ex because of how much downtime there is with nothing happening because that's pretty draining. But for diamond ex and endsinger ex that wasnt really the case. They just gave 2 totems for no real reason. Something I'm very glad about tbf but I wouldnt say the current system justifies those cases. To be clear however I would change the current system there instead of following it more strictly.
    Diamond Ex was pretty rough for a lot of groups in my experience. I think it more than earned 2 totems for a clear. It was quick if everyone knew their stuff, but it was quite an ordeal if they didn't, especially in the 2nd half of the fight. It took me a couple lockouts in total to clear Ruby and Emerald Ex. It took me days to clear Diamond Ex because I couldn't find a good group.
    (0)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  4. #64
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Saraide View Post
    I can see fight length as an argument for hades ex because of how much downtime there is with nothing happening because that's pretty draining. But for diamond ex and endsinger ex that wasnt really the case. They just gave 2 totems for no real reason. Something I'm very glad about tbf but I wouldnt say the current system justifies those cases. To be clear however I would change the current system there instead of following it more strictly.
    Endsinger also has two mechanics where you have any personal responsibility.
    One is just stack in middle then run to the side and soak towers, the other all you need to do is note which is the mid stack for rewind and just go to your spread position if you don't get that one.
    On every other mechanic you can just follow the group there only really needs to be a single person who knows where to go, was the same in EX1.

    It's kinda unfortunate tbh and I really don't like it, I hope it's not something they're gonna keep doing.
    But Endsinger giving two totems because of difficulty or time to kill just sounds strange to me because it's neither difficult nor does it really take that long to kill.
    (1)

  5. #65
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,160
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    you enter a mount drops everyone needs it... you got 1/8 chance to get it... even if you roll as low as 20 or whatever.... based on how much mounts drop from the new content, is rare, 99 totems in many or most cases is the fastest way to get it, unless you want to go 99+ totems.

    99 totems for a future mount, is fair, also everyone got the same odds when rolling for one.
    (0)

  6. #66
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,441
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    Make it so the mount only shows up after the final boss is killed. All rare drops should work this way.
    (1)

  7. #67
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Kolsykol View Post
    Endsinger also has two mechanics where you have any personal responsibility.
    One is just stack in middle then run to the side and soak towers, the other all you need to do is note which is the mid stack for rewind and just go to your spread position if you don't get that one.
    On every other mechanic you can just follow the group there only really needs to be a single person who knows where to go, was the same in EX1.
    When we evaluate difficulty, it's relative to other EX, and the average skill of PF during the first couple months. Not after everyone one had enough practice to master it, or people play with a high level group.

    If you talk about the easy one, you need to talk about the harder one too. The planets things killed a lot of people, and one of them immediately followed by a soaking mech that if you had lost 2 or more people prior, it's almost a certain wipe. Comparing to say ... Ruby weapon, which deservedly to be a 1 totem fight. If you die, it's just your business, that's why party can have 10+ deaths and still clear. The one mechanic that can potentially wipe the whole group (catching meteo) requires you to be deft or sleeping on your keyboard to fail, as oppose to End Singer an average player can be attentive and still have a high chance of failing the execution.
    (0)

  8. #68
    Player
    Sol_Seppy's Avatar
    Join Date
    Jun 2022
    Location
    Gridania
    Posts
    56
    Character
    Mami Star
    World
    Faerie
    Main Class
    Machinist Lv 100
    Mount rolls are fine because you're guaranteed to get one within 50-99 kills.

    Try filling up your TT card deck. ;-;
    (0)

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