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  1. #1
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Hyperia View Post
    2 totems per kill is a special case, they do that when they know they have gone overboard on a fight difficulty or time wise. It’s normally 1 totem per clear.
    I can see fight length as an argument for hades ex because of how much downtime there is with nothing happening because that's pretty draining. But for diamond ex and endsinger ex that wasnt really the case. They just gave 2 totems for no real reason. Something I'm very glad about tbf but I wouldnt say the current system justifies those cases. To be clear however I would change the current system there instead of following it more strictly.
    (0)

  2. #2
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Saraide View Post
    I can see fight length as an argument for hades ex because of how much downtime there is with nothing happening because that's pretty draining. But for diamond ex and endsinger ex that wasnt really the case. They just gave 2 totems for no real reason. Something I'm very glad about tbf but I wouldnt say the current system justifies those cases. To be clear however I would change the current system there instead of following it more strictly.
    Diamond Ex was pretty rough for a lot of groups in my experience. I think it more than earned 2 totems for a clear. It was quick if everyone knew their stuff, but it was quite an ordeal if they didn't, especially in the 2nd half of the fight. It took me a couple lockouts in total to clear Ruby and Emerald Ex. It took me days to clear Diamond Ex because I couldn't find a good group.
    (0)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  3. #3
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Saraide View Post
    I can see fight length as an argument for hades ex because of how much downtime there is with nothing happening because that's pretty draining. But for diamond ex and endsinger ex that wasnt really the case. They just gave 2 totems for no real reason. Something I'm very glad about tbf but I wouldnt say the current system justifies those cases. To be clear however I would change the current system there instead of following it more strictly.
    Endsinger also has two mechanics where you have any personal responsibility.
    One is just stack in middle then run to the side and soak towers, the other all you need to do is note which is the mid stack for rewind and just go to your spread position if you don't get that one.
    On every other mechanic you can just follow the group there only really needs to be a single person who knows where to go, was the same in EX1.

    It's kinda unfortunate tbh and I really don't like it, I hope it's not something they're gonna keep doing.
    But Endsinger giving two totems because of difficulty or time to kill just sounds strange to me because it's neither difficult nor does it really take that long to kill.
    (1)

  4. #4
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Kolsykol View Post
    Endsinger also has two mechanics where you have any personal responsibility.
    One is just stack in middle then run to the side and soak towers, the other all you need to do is note which is the mid stack for rewind and just go to your spread position if you don't get that one.
    On every other mechanic you can just follow the group there only really needs to be a single person who knows where to go, was the same in EX1.
    When we evaluate difficulty, it's relative to other EX, and the average skill of PF during the first couple months. Not after everyone one had enough practice to master it, or people play with a high level group.

    If you talk about the easy one, you need to talk about the harder one too. The planets things killed a lot of people, and one of them immediately followed by a soaking mech that if you had lost 2 or more people prior, it's almost a certain wipe. Comparing to say ... Ruby weapon, which deservedly to be a 1 totem fight. If you die, it's just your business, that's why party can have 10+ deaths and still clear. The one mechanic that can potentially wipe the whole group (catching meteo) requires you to be deft or sleeping on your keyboard to fail, as oppose to End Singer an average player can be attentive and still have a high chance of failing the execution.
    (0)