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  1. #1
    Player
    Ath192's Avatar
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    Jul 2019
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    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Deveryn View Post
    I feel like the evidence is right in front of us in what's given to us on a regular basis. Rebalancing one fight is one thing. Rebalancing whole dungeons is likely to be a whole other thing. The whole duty support thing is quite the extra effort they're making and I think they'll be inclined not to revisit any of this content again. What you're suggesting will involve them going back and redoing more balancing as the cap gets higher and higher.


    It's nothing to do with marketing and everything to do with the poor condition the summoner job was in. By comparison. SCH was in such a good spot that they didn't see the need to add very much.
    The evidence I’m looking at shows they are going back and fixing fundamental issues with the game.
    1. Outdated dungeons
    2. Outdated textures
    3. Outdated MSQ quests that dragged on forever
    4. Future proofing early content by adding trusts

    So it would stand to reason they should address outdated ability progression. No one enjoys pressing three to five buttons for a whole expansion(ARR). It’s not a good experience for new players, or anyone.
    (1)

  2. #2
    Player Deveryn's Avatar
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    Aug 2020
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    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Ath192 View Post
    The evidence I’m looking at shows they are going back and fixing fundamental issues with the game.
    1. Outdated dungeons
    2. Outdated textures
    3. Outdated MSQ quests that dragged on forever
    4. Future proofing early content by adding trusts

    So it would stand to reason they should address outdated ability progression. No one enjoys pressing three to five buttons for a whole expansion(ARR). It’s not a good experience for new players, or anyone.
    I don't know what you're looking at that suggests dungeons are outdated. They're only being tweaked for duty support compatibility. Duty support is NOT for future proofing. It's to entice those that avoid this FF because of its multiplayer nature. Everything else is mostly cosmetic. ARR was ridiculously long and needed to be trimmed down. They did so. MSQ roulette was the final piece of that.

    Take a good look at what it is you're asking for. You want everyone to have all skills all the time in all content, not just dungeons, but fates and raids etc. Even deep dungeons, where they are purposely capped and balanced for those skillsets. Go count how many pieces of content that is and come back to me with a a solid reason for them to engage in this process which (as I noted) will need to be repeated every cap raise. The last thing any developer ever wants to do is keep going back to update things regularly. The goal is to have something that can be left alone and remain in use. They've achieved that.
    (0)

  3. #3
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
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    1,791
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Deveryn View Post
    I don't know what you're looking at that suggests dungeons are outdated. They're only being tweaked for duty support compatibility. Duty support is NOT for future proofing. It's to entice those that avoid this FF because of its multiplayer nature. Everything else is mostly cosmetic. ARR was ridiculously long and needed to be trimmed down. They did so. MSQ roulette was the final piece of that.

    Take a good look at what it is you're asking for. You want everyone to have all skills all the time in all content, not just dungeons, but fates and raids etc. Even deep dungeons, where they are purposely capped and balanced for those skillsets. Go count how many pieces of content that is and come back to me with a a solid reason for them to engage in this process which (as I noted) will need to be repeated every cap raise. The last thing any developer ever wants to do is keep going back to update things regularly. The goal is to have something that can be left alone and remain in use. They've achieved that.
    I don’t think they have achieved that at all. And most of the early content is so unbalanced it’s a wasteland many abilities and complex mecanisms that were there to keep things interesting are no longer there such as TP and different stances, PLDs had raise, BLMs had abilities that allowed them to dodge physical attacks, etc etc…. All while potency increases and new jobs whose early game is an after though introduce power creep that trivializes everything. Also older dungeons were not tweaked, they were vastly transformed. I think you may be belittling their effort in order to suit your narrative here.

    But yeah what I expect is for them to maintain and balance an ever increasing amount of content that gets neglected over time since they still expect people to pay subs and buy the game to play said areas. It seems like they are doing that, so I do aim to keep providing feedback on an area I feel they haven’t touched yet.

    I do realize what I’m asking. I’m asking for them to keep working on the game as a whole, not just the new shiny bit.
    (0)

  4. #4
    Player Deveryn's Avatar
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    Aug 2020
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    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Ath192 View Post
    I don’t think they have achieved that at all. And most of the early content is so unbalanced it’s a wasteland many abilities and complex mecanisms that were there to keep things interesting are no longer there such as TP and different stances, PLDs had raise, BLMs had abilities that allowed them to dodge physical attacks, etc etc…. All while potency increases and new jobs whose early game is an after though introduce power creep that trivializes everything. Also older dungeons were not tweaked, they were vastly transformed. I think you may be belittling their effort in order to suit your narrative here.

    But yeah what I expect is for them to maintain and balance an ever increasing amount of content that gets neglected over time since they still expect people to pay subs and buy the game to play said areas. It seems like they are doing that, so I do aim to keep providing feedback on an area I feel they haven’t touched yet.

    I do realize what I’m asking. I’m asking for them to keep working on the game as a whole, not just the new shiny bit.
    I'm not belittling anything. They streamlined them. Nothing was rebalanced.

    If you're gonna start talking about TP and such like it was a good thing, then I'm out and wish you the best on your future endeavors. o/
    (0)

  5. #5
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
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    1,791
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Deveryn View Post
    I'm not belittling anything. They streamlined them. Nothing was rebalanced.

    If you're gonna start talking about TP and such like it was a good thing, then I'm out and wish you the best on your future endeavors. o/
    Hope you got your gotcha moment. I said it was meant to make things complex so the game wouldn’t feel so bare bones. And it did. It got removed because it wasn’t the greatest system of all time.

    It’s good to know what you were after though. Maybe next time you suggest or add to the conversation in a meaningful way that perhaps gives an idea for a better system or improves on others.
    (0)