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  1. #1
    Player
    Hellebore_Ghrian's Avatar
    Join Date
    Apr 2019
    Posts
    130
    Character
    Hellebore Ghrian
    World
    Louisoix
    Main Class
    Black Mage Lv 100
    To me, this is the last piece of evidence we needed to be sure that the healing and mitigation provided by non-healer jobs should really be reduced.
    (21)

  2. #2
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Hellebore_Ghrian View Post
    To me, this is the last piece of evidence we needed to be sure that the healing and mitigation provided by non-healer jobs should really be reduced.
    This. It's already a joke in normal mode content that the tank is the healer and also the tank, but to see it reach Ultimate shows that there simply isn't enough healing required for healers to actually be engaged healing. And a lot of that is because there's so much healing coming from other sources.

    The only time you really need to work hard in healing is if you've got a group that gets into real trouble by messing up a lot. The rest of the time, healers are just not very good DPS. That's not really true of the other roles. Does SE have no healers on the dev team, or is "we technically have healing but we don't want healers thinking about it when they could be mashing Glare instead" the actual design goal, here?
    (4)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  3. #3
    Player
    Mapleine's Avatar
    Join Date
    Sep 2013
    Posts
    226
    Character
    Elodie Claire
    World
    Leviathan
    Main Class
    Sage Lv 100
    Anything would be better than what we have right now. It's a fake role, a fidget spinner you give to kids to keep them distracted while the rest of the group does their work. As someone who has been a career healer since XI but can barely stomach it in XIV it's very frustrating.

    As is, you could dismantle the entire role and dish out a few more role actions or up consumable use and the game would very sincerely improve in both depth and usability.

    It doesn't matter how many healing buttons there are when there's zero thought process or need for any of it, WHMs had to beg to even be able to throw their useless healing into the void where you'd be clawing at the walls for Lillies in any other MMO raid. Cracking potions over heads in retro JRPGs genuinely has more tension and triage than 99.99% of healer gameplay in XIV.

    I have no opinion on what they do anymore, my only care at this point is to actually see the development team lift a finger to do something about genuine rot.
    (20)
    Last edited by Mapleine; 06-17-2022 at 04:42 PM.