For older fights, it'd be nice if they made it so that if you clear it synced, the drop rate increases significantly. It would boost replayability of this game's dead content.
For older fights, it'd be nice if they made it so that if you clear it synced, the drop rate increases significantly. It would boost replayability of this game's dead content.
Here is the real answer why this situation happens. Yoshida's insistence that good players are supposed to carry the bad ones. EX PF after the first two weeks is just a menagerie of 80% GCD uptime window lickers who require tank LB to survive a simple "look which of these massive planets is moving and run away" mechanic. Yes, doing 99 runs in two weeks isn't very enjoyable. But doing a run a day when it takes you an hour with three disbands for a single clear is even worse.Here is when you see the Dev's intend and player's style is not aligned.
99 totems is a horrible # ... true ... but only if you try to grind through it in a couple of week. 1 totem a day, 99 totems is a little over 3 months, you think it's a coincidence they don't let you buy the mount earlier than that? The reason why you don't see they let you buy the early mount is for this exact expectation. The dev expected ... or rather hope, the player will pace themself out and keep the content alive over a long period of time.
But the players of course don't give a crap about that expectation. It doesn't matter how many totems it needs, most people gonna want to get it "done" in a few weeks. Then we complain about the grind of no lifeing PF multiple runs a day, then we complain about the long wait until we can buy it. Whether if you just do 1 run a day (so it doesn't feel like a grind) and would still get enough totems before the mount available to buy anyway. But no human can be that reasonable, SE is kidding themselves if they think the players don't prefer to torture themselves.
Yes. Players torturing themselves = keeps subs running. People are silly to think there are not revenue analysts on the FFXIV team looking at trends for YoshiP and seeing "yeah 99 works, there is this % of the player base that keeps repeating these fights, leave it as-is until the content is outdated".Here is when you see the Dev's intend and player's style is not aligned.
99 totems is a horrible # ... true ... but only if you try to grind through it in a couple of week. 1 totem a day, 99 totems is a little over 3 months, you think it's a coincidence they don't let you buy the mount earlier than that? The reason why you don't see they let you buy the early mount is for this exact expectation. The dev expected ... or rather hope, the player will pace themself out and keep the content alive over a long period of time.
But the players of course don't give a crap about that expectation. It doesn't matter how many totems it needs, most people gonna want to get it "done" in a few weeks. Then we complain about the grind of no lifeing PF multiple runs a day, then we complain about the long wait until we can buy it. Whether if you just do 1 run a day (so it doesn't feel like a grind) and would still get enough totems before the mount available to buy anyway. But no human can be that reasonable, SE is kidding themselves if they think the players don't prefer to torture themselves.
Endsinger EX content would be absolutely dead content by now if the drop rate was say 50%. These fights don't have a lot of replay value in the first place because they are much easier nowadays, mainly just i395 weapon for alt jobs, useless for those clearing P4S for months. Nothing to really use i395 for, it's not good enough for DSR ultimate, basically saving tomes and page/coffer drops.
I really don't think 99 totems is that bad since you get 2 each kill.
It's not like you need to grind it in a single day either.
I find gear RNG to be significantly more frustrating to deal with, mounts aren't tied to power they're more of a bling thing.
Having to get 99 or hope you win, just makes me not want to ever bother with these extremes until the content is out of date, and it can be farmed quickly and easily.
WHM | RDM | DNC
Agree'd, And Pretty much what I do.
The content will get played. But if I want something out of it, Im gonna wait for new gear to unsync it and farm it.
Way more efficient and a better use of my time to get 5min or less runs for loot, then 10-20 minute runs for loot.
Especially when RNG is a ***k and doesn't want to drop what you want right away forcing more runs.
2 totems per kill is a special case, they do that when they know they have gone overboard on a fight difficulty or time wise. It’s normally 1 totem per clear.
Hyperbolic doesn't help making a point. I got my 100 totems, and never had a clear where tank use LB for mengerie, I don't even know it's a thing. I paced myself out. Not strictly one a day, but like 3 a days, and there are days I don't run at all. I also play like 4 alts ... so I run far more than an average player well pass the first month, and I'm 100% PF. I'm on Aether though, so maybe it's a server group thing. I haven't run EX since DSO dropped so tank LB may the new Meta, but it's definitely not there in the first month.Here is the real answer why this situation happens. Yoshida's insistence that good players are supposed to carry the bad ones. EX PF after the first two weeks is just a menagerie of 80% GCD uptime window lickers who require tank LB to survive a simple "look which of these massive planets is moving and run away" mechanic. Yes, doing 99 runs in two weeks isn't very enjoyable. But doing a run a day when it takes you an hour with three disbands for a single clear is even worse.
Yes there are the occasional bad days, but overall it's not unpleasant. In fact, I have habbit of running EX well into the hundreds, I think I have like 200+ on most of the SB's EX and some of the Shadow Bringer, and 100+ on Zod and Hydaline. The important point is "mentality". I go into these fights under multiple reasons, not a singular "getting the mount":
- I like the fight.
- Way to help cap my tome for the week.
- Way for me to practice alt classes. (This is important because it keeps the fight fresh).
- Way for me to get easy good weapon.
- Way for me to get totems toward the mount. (It's just one of the many reason, not THE reason)
That's why I grind yet doesn't feel like a grind. I never go into the EX when I don't want to but feel like I have to. Yet in the long run, my progress is no less advance then the people force it on themselves (then complain).
With 4 active alts I probably play more than most people, but my mentality is always think about the fun first. It's a game people, it only becomes a job because you turn it into one.
Last edited by Raven2014; 06-17-2022 at 03:24 AM.
I'm still feeling bad about one SophiaEx farm I was doing with 2 of my friends and 5 pfs back in HW. 7/8 people got mounts, everyone was super determined to get that last mount, but it had been LONG farm and the last mount just didn't drop. After more than generous numbers of "the next will be the kill!" kills, people really had to get off game and do stuff like eating and get to bed for night.
I apologize for deriving enjoyment (and F U N) from good gameplay and having standards beyond "has a pulse" for my teammates.Hyperbolic doesn't help making a point. I got my 100 totems, and never had a clear where tank use LB for mengerie, I don't even know it's a thing. I paced myself out. Not strictly one a day, but like 3 a days, and there are days I don't run at all. I also play like 4 alts ... so I run far more than an average player well pass the first month, and I'm 100% PF. I'm on Aether though, so maybe it's a server group thing. I haven't run EX since DSO dropped so tank LB may the new Meta, but it's definitely not there in the first month.
Yes there are the occasional bad days, but overall it's not unpleasant. In fact, I have habbit of running EX well into the hundreds, I think I have like 200+ on most of the SB's EX and some of the Shadow Bringer, and 100+ on Zod and Hydaline. The important point is "mentality". I go into these fights under multiple reasons, not a singular "getting the mount":
- I like the fight.
- Way to help cap my tome for the week.
- Way for me to practice alt classes. (This is important because it keeps the fight fresh).
- Way for me to get easy good weapon.
- Way for me to get totems toward the mount. (It's just one of the many reason, not THE reason)
That's why I grind yet doesn't feel like a grind. I never go into the EX when I don't want to but feel like I have to. Yet in the long run, my progress is no less advance then the people force it on themselves (then complain).
With 4 active alts I probably play more than most people, but my mentality is always think about the fun first. It's a game people, it only becomes a job because you turn it into one.
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