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  1. #1
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,801
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    The problem with getting all of your abilities by level 50, is that level 50 content was not designed for the abilities we have at level 90. The difficulty of some content relies on not having things like gap closers or lots of aoe and has already been made easier enough by battle system changes. A great example is Ultima's Bane, which at 50 minimum item level is very difficult but it's easy at level 90 with all the abilities we have.

    It would be unfortunate for people who want to do the content minimum item level as close to how it was originally as possible. Jobs have changed a lot at lower levels, but the essence of them has remained. PLD always spammed the Rage of Halone combo in ARR and it still does for people who want to go back in time.
    No but it can be rebalanced, unreal has been fun rebalanced fights for extreme, so we have proof. MSQ is significantly easier so the balancing wouldn’t need to be harsh, but things can be fine tuned.
    (1)
    Last edited by Ath192; 06-16-2022 at 03:41 PM.

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,691
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ath192 View Post
    No but it can be rebalanced, unreal has been fun rebalanced fights for extreme, so we have proof. MSQ is significantly easier so the balancing wouldn’t need to be harsh, but things can be fine tuned.
    The fact it takes so much work just to rebalance one fight suggests to me that they would not do it for all of the previous content.
    (3)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jeeqbit View Post
    The fact it takes so much work just to rebalance one fight suggests to me that they would not do it for all of the previous content.
    That doesn't make it any less worthwhile. Past-expansion content, after all, makes up more than 85% of our total content. Now, that will mean actually finding systematic means of doing this, rather than simply trying to rebuild those past fights for the potency-per-minute of a given level cap, but to spend even an expansion's worth of content time on that now would still increase endgame-relevant content by 5 times as much.

    That's not to say that we should accept further massive content slows; content pacing has been slowing as is. But it absolutely a lucrative investment.

    Quote Originally Posted by Irenia View Post
    I'm just curious if "new flashy thing in new levels" is not a marketing requirement. SMN, while mostly giving you the bones early on, is criticized because it takes until Endwalker content to feel complete, for example. Not to mention how strange the conversation around Expedient was, compared to now.
    To be fair, it doesn't feel "complete" at 90, either. It just takes until then to feel even like a barebone proof of content.
    (0)
    Last edited by Shurrikhan; 06-17-2022 at 12:49 AM.